colobot/colobot-base/object/motion/motionvehicle.h

58 lines
2.0 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2023, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/motion/motion.h"
class CMotionVehicle : public CMotion
{
public:
CMotionVehicle(COldObject* object);
~CMotionVehicle();
void DeleteObject(bool bAll=false) override;
void Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
bool EventProcess(const Event &event) override;
protected:
void CreatePhysics(ObjectType type);
bool EventFrame(const Event &event);
bool EventFrameFly(const Event &event);
bool EventFrameInsect(const Event &event);
bool EventFrameCanoni(const Event &event);
void UpdateTrackMapping(float left, float right, ObjectType type);
protected:
float m_wheelTurn[4];
float m_flyPaw[3];
float m_posTrackLeft;
float m_posTrackRight;
int m_partiReactor;
float m_armTimeAbs;
float m_armMember;
float m_canonTime;
glm::vec3 m_wheelLastPos = { 0, 0, 0 };
glm::vec3 m_wheelLastAngle = { 0, 0, 0 };
glm::vec3 m_posKey = { 0, 0, 0 };
bool m_bFlyFix;
};