colobot/src/object
Tomasz Kapuściński a1ea633a3e Refactored EngineTextureMapping into enum class 2022-01-18 20:14:07 +01:00
..
auto Refactored EngineTextureMapping into enum class 2022-01-18 20:14:07 +01:00
implementation Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
interface Refactored Math::Vector to glm::vec3 in object interface and object subclass classes 2022-01-04 00:52:07 +01:00
motion Refactored EngineTextureMapping into enum class 2022-01-18 20:14:07 +01:00
subclass Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files 2022-01-05 19:12:35 +01:00
task Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files 2022-01-05 19:12:35 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
crash_sphere.h Refactored Math::Vector to glm::vec3 in CrashSphere, CObjectFactory, old_object.h, old_object_interface.h 2022-01-03 22:51:36 +01:00
drive_type.cpp Update license headers 2021-09-11 15:53:59 +02:00
drive_type.h Update license headers 2021-09-11 15:53:59 +02:00
mission_type.h Update license headers 2021-09-11 15:53:59 +02:00
object.cpp Fully refactored Math::Matrix, removed matrix.h and moved remaining functions to other files 2022-01-05 19:12:35 +01:00
object.h Changed Math::Vector into alias to glm::vec3 2021-12-28 23:01:30 +01:00
object_create_exception.h Update license headers 2021-09-11 15:53:59 +02:00
object_create_params.h Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
object_factory.cpp Refactored EngineShadowType to enum class 2022-01-18 19:42:19 +01:00
object_factory.h Refactored Math::Vector to glm::vec3 in CrashSphere, CObjectFactory, old_object.h, old_object_interface.h 2022-01-03 22:51:36 +01:00
object_interface_type.h Update license headers 2021-09-11 15:53:59 +02:00
object_manager.cpp Refactored unnecessary Normalize, DotProduct, CrossProduct and Clamp functions 2022-01-04 02:10:36 +01:00
object_manager.h Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
object_type.cpp Update license headers 2021-09-11 15:53:59 +02:00
object_type.h Update license headers 2021-09-11 15:53:59 +02:00
old_object.cpp Refactored EngineTextureMapping into enum class 2022-01-18 20:14:07 +01:00
old_object.h Refactored EngineShadowType to enum class 2022-01-18 19:42:19 +01:00
old_object_interface.cpp Made Math::Matrix an alias to glm::mat4, partial refactors 2022-01-05 00:35:41 +01:00
old_object_interface.h Made Math::Matrix an alias to glm::mat4, partial refactors 2022-01-05 00:35:41 +01:00
tool_type.cpp Update license headers 2021-09-11 15:53:59 +02:00
tool_type.h Update license headers 2021-09-11 15:53:59 +02:00

README.txt

/**
 * \dir src/object
 * \brief Game engine
 *
 * Contains the main class of game engine - CRobotMain and the various in-game objects:
 * CObject and related auto, motion and task subclasses.
 */