colobot/src/graphics/engine
krzys-h 942f746a21 Removed CAM_TYPE_DIALOG 2016-05-28 12:50:32 +02:00
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README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.cpp Removed CAM_TYPE_DIALOG 2016-05-28 12:50:32 +02:00
camera.h Removed CAM_TYPE_DIALOG 2016-05-28 12:50:32 +02:00
cloud.cpp Updated license headers 2016-02-13 14:11:30 +01:00
cloud.h Updated license headers 2016-02-13 14:11:30 +01:00
engine.cpp Don't scale mouse cursor with resolution 2016-05-28 00:43:14 +02:00
engine.h Added blur effect when the game is paused (issue #656) 2016-05-21 14:27:35 +02:00
lightman.cpp FIXED ALL GOLD EDITION LIGHTING PROBLEMS!! Yay! 2016-02-21 15:35:52 +01:00
lightman.h Updated license headers 2016-02-13 14:11:30 +01:00
lightning.cpp Debug menu 2016-03-28 17:58:31 +02:00
lightning.h Debug menu 2016-03-28 17:58:31 +02:00
oldmodelmanager.cpp Updated license headers 2016-02-13 14:11:30 +01:00
oldmodelmanager.h Updated license headers 2016-02-13 14:11:30 +01:00
particle.cpp Fixed CParticle::CheckChannel "errors" 2016-05-28 00:26:56 +02:00
particle.h Fixed CParticle::CheckChannel "errors" 2016-05-28 00:26:56 +02:00
planet.cpp Updated license headers 2016-02-13 14:11:30 +01:00
planet.h Updated license headers 2016-02-13 14:11:30 +01:00
planet_type.h Updated license headers 2016-02-13 14:11:30 +01:00
pyro.cpp Updated license headers 2016-02-13 14:11:30 +01:00
pyro.h Updated license headers 2016-02-13 14:11:30 +01:00
pyro_manager.cpp Updated license headers 2016-02-13 14:11:30 +01:00
pyro_manager.h Updated license headers 2016-02-13 14:11:30 +01:00
pyro_type.h Updated license headers 2016-02-13 14:11:30 +01:00
terrain.cpp Resources debug mode 2016-03-28 17:58:31 +02:00
terrain.h Resources debug mode 2016-03-28 17:58:31 +02:00
text.cpp Fix displaying of text highlights (#738) 2016-04-08 21:24:14 +12:00
text.h Hack to finally fix #738 2016-04-06 23:08:50 +12:00
water.cpp Removed dirt from water surface 2016-02-27 15:29:41 +01:00
water.h Updated license headers 2016-02-13 14:11:30 +01:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */