Removed dirt from water surface
parent
d39604cb0e
commit
14d6ee74a3
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@ -320,7 +320,7 @@ void CWater::DrawSurf()
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if (m_type[0] == WATER_NULL) return;
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if (m_lines.empty()) return;
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std::vector<VertexTex2> vertices((m_brickCount+2)*2, VertexTex2());
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std::vector<Vertex> vertices((m_brickCount+2)*2, Vertex());
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Math::Vector eye = m_engine->GetEyePt();
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@ -363,6 +363,8 @@ void CWater::DrawSurf()
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// Draws all the lines
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float deep = m_engine->GetDeepView(0)*1.5f;
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device->SetTextureEnabled(1, false);
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for (int i = 0; i < static_cast<int>( m_lines.size() ); i++)
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{
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Math::Vector pos;
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@ -390,14 +392,14 @@ void CWater::DrawSurf()
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p.y = pos.y;
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AdjustLevel(p, n, uv1, uv2);
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if (under) n.y = -n.y;
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vertices[vertexIndex++] = VertexTex2(p, n, uv1, uv2);
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vertices[vertexIndex++] = Vertex(p, n, uv1);
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p.x = pos.x-size;
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p.z = pos.z+sizez;
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p.y = pos.y;
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AdjustLevel(p, n, uv1, uv2);
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if (under) n.y = -n.y;
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vertices[vertexIndex++] = VertexTex2(p, n, uv1, uv2);
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vertices[vertexIndex++] = Vertex(p, n, uv1);
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for (int j = 0; j < m_lines[i].len; j++)
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{
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@ -406,14 +408,14 @@ void CWater::DrawSurf()
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p.y = pos.y;
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AdjustLevel(p, n, uv1, uv2);
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if (under) n.y = -n.y;
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vertices[vertexIndex++] = VertexTex2(p, n, uv1, uv2);
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vertices[vertexIndex++] = Vertex(p, n, uv1);
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p.x = pos.x+size;
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p.z = pos.z+sizez;
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p.y = pos.y;
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AdjustLevel(p, n, uv1, uv2);
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if (under) n.y = -n.y;
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vertices[vertexIndex++] = VertexTex2(p, n, uv1, uv2);
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vertices[vertexIndex++] = Vertex(p, n, uv1);
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pos.x += size*2.0f;
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}
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@ -421,6 +423,9 @@ void CWater::DrawSurf()
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device->DrawPrimitive(PRIMITIVE_TRIANGLE_STRIP, &vertices[0], vertexIndex);
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m_engine->AddStatisticTriangle(vertexIndex - 2);
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}
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if (m_engine->GetDirty())
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device->SetTextureEnabled(1, true);
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}
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bool CWater::GetWater(int x, int y)
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