colobot/src/graphics/engine
krzys-h 18b27d258e Fixed bug with white map
I'm not sure when it was introduced, probably in 8f6fd2a131.
It was showing errors like "Couldn't load texture 'map.png'" and "Invalid texture data"
2013-06-10 15:38:55 +02:00
..
test Fixed code formatting 2013-05-27 10:19:16 +02:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.h Fixed code formatting 2013-05-27 10:19:16 +02:00
cloud.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
cloud.h Fixed code formatting 2013-05-27 10:19:16 +02:00
engine.cpp Fixed bug with white map 2013-06-10 15:38:55 +02:00
engine.h Fixed variable shadowing warnings 2013-05-27 22:29:42 +02:00
lightman.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
lightman.h Fixed code formatting 2013-05-27 10:19:16 +02:00
lightning.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
lightning.h Fixed code formatting 2013-05-27 10:19:16 +02:00
modelfile.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
modelfile.h Fixed code formatting 2013-05-27 10:19:16 +02:00
modelmanager.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
modelmanager.h Fixed variable shadowing warnings 2013-05-27 22:29:42 +02:00
particle.cpp Fixed variable shadowing warnings 2013-05-27 22:29:42 +02:00
particle.h Fixed code formatting 2013-05-27 10:19:16 +02:00
planet.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
planet.h Fixed code formatting 2013-05-27 10:19:16 +02:00
pyro.cpp Fixed variable shadowing warnings 2013-05-27 22:29:42 +02:00
pyro.h Fixed code formatting 2013-05-27 10:19:16 +02:00
terrain.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
terrain.h Fixed code formatting 2013-05-27 10:19:16 +02:00
text.cpp Fixed variable shadowing warnings 2013-05-27 22:29:42 +02:00
text.h Fixed code formatting 2013-05-27 10:19:16 +02:00
water.cpp Fixed code formatting 2013-05-27 10:19:16 +02:00
water.h Fixed code formatting 2013-05-27 10:19:16 +02:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */