colobot/src/graphics/opengl
Tomasz Kapuściński 7bb3245092 Optimizations and changes in OpenGL 3.3 device.
* Limited number of lights to 4
* Only directional lights
* Per-pixel lighting
* Improved dynamic shadows a bit
* Optimized texture changes
2017-01-01 17:16:54 +01:00
..
shaders Optimizations and changes in OpenGL 3.3 device. 2017-01-01 17:16:54 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
gl14device.cpp Code simplification in CGL14Device 2016-11-10 12:34:30 +01:00
gl14device.h Fix code style issues 2016-11-26 13:48:12 +01:00
gl21device.cpp Added rendering with generic vertex formats 2016-11-04 14:13:16 +01:00
gl21device.h Added rendering with generic vertex formats 2016-11-04 14:13:16 +01:00
gl33device.cpp Optimizations and changes in OpenGL 3.3 device. 2017-01-01 17:16:54 +01:00
gl33device.h Optimizations and changes in OpenGL 3.3 device. 2017-01-01 17:16:54 +01:00
glframebuffer.cpp Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing 2016-03-10 10:50:54 +01:00
glframebuffer.h Changes in framebuffer creation, framebuffer error detection and small other graphical things 2016-02-29 16:42:01 +01:00
glutil.cpp Added rendering with generic vertex formats 2016-11-04 14:13:16 +01:00
glutil.h Optimizations and changes in OpenGL 3.3 device. 2017-01-01 17:16:54 +01:00

README.txt

/**
 * \dir src/graphics/opengl
 * \brief OpenGL engine implementation
 *
 * Contains the concrete implementation using OpenGL of abstract CDevice class
 * from src/graphics/core
 */