192 lines
5.0 KiB
C++
192 lines
5.0 KiB
C++
/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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#include "object/auto/autokid.h"
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#include "graphics/engine/particle.h"
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#include "graphics/engine/water.h"
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#include "object/old_object.h"
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#include "sound/sound.h"
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#include <stdio.h>
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// Object's constructor.
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CAutoKid::CAutoKid(COldObject* object) : CAuto(object)
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{
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m_soundChannel = -1;
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Init();
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}
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// Object's constructor.
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CAutoKid::~CAutoKid()
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{
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if ( m_soundChannel != -1 )
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{
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m_sound->FlushEnvelope(m_soundChannel);
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
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m_soundChannel = -1;
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}
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}
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// Initialize the object.
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void CAutoKid::Init()
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{
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m_speed = 1.0f/1.0f;
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m_progress = 0.0f;
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m_lastParticle = 0.0f;
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if ( m_type == OBJECT_TEEN36 ) // trunk ?
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{
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Math::Vector pos = m_object->GetPosition();
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m_speed = 1.0f/(1.0f+(Math::Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f));
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m_progress = Math::Mod(pos.x/10.0f, 1.0f);
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}
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if ( m_type == OBJECT_TEEN37 ) // boat?
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{
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Math::Vector pos = m_object->GetPosition();
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m_speed = 1.0f/(1.0f+(Math::Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f))*2.5f;
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m_progress = Math::Mod(pos.x/10.0f, 1.0f);
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}
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if ( m_type == OBJECT_TEEN38 ) // fan?
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{
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if ( m_soundChannel == -1 )
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{
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//? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.5f, true);
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m_silent = false;
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}
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}
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}
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// Management of an event.
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bool CAutoKid::EventProcess(const Event &event)
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{
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CAuto::EventProcess(event);
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if ( m_soundChannel != -1 )
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{
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if ( m_engine->GetPause() )
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{
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if ( !m_silent )
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{
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m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.1f, SOPER_CONTINUE);
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m_silent = true;
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}
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}
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else
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{
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if ( m_silent )
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{
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m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 0.1f, SOPER_CONTINUE);
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m_silent = false;
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}
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}
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}
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if ( m_engine->GetPause() ) return true;
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if ( event.type != EVENT_FRAME ) return true;
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m_progress += event.rTime*m_speed;
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if ( m_type == OBJECT_TEEN36 ) // trunk?
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{
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Math::Vector vib;
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vib.x = 0.0f;
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vib.y = sinf(m_progress)*1.0f;
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vib.z = 0.0f;
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m_object->SetLinVibration(vib);
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vib.x = 0.0f;
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vib.y = 0.0f;
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vib.z = sinf(m_progress*0.5f)*0.05f;
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m_object->SetCirVibration(vib);
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if ( m_lastParticle+m_engine->ParticleAdapt(0.15f) <= m_time )
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{
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m_lastParticle = m_time;
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Math::Vector pos;
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pos = m_object->GetPosition();
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pos.y = m_water->GetLevel()+1.0f;
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pos.x += (Math::Rand()-0.5f)*50.0f;
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pos.z += (Math::Rand()-0.5f)*50.0f;
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Math::Vector speed;
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speed.y = 0.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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Math::Point dim;
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dim.x = 50.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f);
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}
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}
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if ( m_type == OBJECT_TEEN37 ) // boat?
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{
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Math::Vector vib;
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vib.x = 0.0f;
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vib.y = sinf(m_progress)*1.0f;
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vib.z = 0.0f;
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m_object->SetLinVibration(vib);
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vib.x = 0.0f;
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vib.y = 0.0f;
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vib.z = sinf(m_progress*0.5f)*0.15f;
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m_object->SetCirVibration(vib);
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if ( m_lastParticle+m_engine->ParticleAdapt(0.15f) <= m_time )
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{
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m_lastParticle = m_time;
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Math::Vector pos;
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pos = m_object->GetPosition();
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pos.y = m_water->GetLevel()+1.0f;
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pos.x += (Math::Rand()-0.5f)*20.0f;
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pos.z += (Math::Rand()-0.5f)*20.0f;
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Math::Vector speed;
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speed.y = 0.0f;
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speed.x = 0.0f;
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speed.z = 0.0f;
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Math::Point dim;
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dim.x = 20.0f;
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dim.y = dim.x;
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m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f);
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}
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}
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if ( m_type == OBJECT_TEEN38 ) // fan?
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{
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m_object->SetPartRotationY(1, sinf(m_progress*0.6f)*0.4f);
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m_object->SetPartRotationX(2, m_progress*5.0f);
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}
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return true;
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}
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