colobot/src/object/auto/autokid.cpp

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/*
* This file is part of the Colobot: Gold Edition source code
2016-02-13 13:11:30 +00:00
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#include "object/auto/autokid.h"
#include "graphics/engine/particle.h"
#include "graphics/engine/water.h"
#include "object/old_object.h"
#include "sound/sound.h"
#include <stdio.h>
// Object's constructor.
CAutoKid::CAutoKid(COldObject* object) : CAuto(object)
{
m_soundChannel = -1;
Init();
}
// Object's constructor.
CAutoKid::~CAutoKid()
{
if ( m_soundChannel != -1 )
{
m_sound->FlushEnvelope(m_soundChannel);
m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.0f, 1.0f, SOPER_STOP);
m_soundChannel = -1;
}
}
// Initialize the object.
void CAutoKid::Init()
{
m_speed = 1.0f/1.0f;
m_progress = 0.0f;
m_lastParticle = 0.0f;
if ( m_type == OBJECT_TEEN36 ) // trunk ?
{
Math::Vector pos = m_object->GetPosition();
m_speed = 1.0f/(1.0f+(Math::Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f));
m_progress = Math::Mod(pos.x/10.0f, 1.0f);
}
if ( m_type == OBJECT_TEEN37 ) // boat?
{
Math::Vector pos = m_object->GetPosition();
m_speed = 1.0f/(1.0f+(Math::Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f))*2.5f;
m_progress = Math::Mod(pos.x/10.0f, 1.0f);
}
if ( m_type == OBJECT_TEEN38 ) // fan?
{
if ( m_soundChannel == -1 )
{
//? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.5f, true);
m_silent = false;
}
}
}
// Management of an event.
bool CAutoKid::EventProcess(const Event &event)
{
CAuto::EventProcess(event);
if ( m_soundChannel != -1 )
{
if ( m_engine->GetPause() )
{
if ( !m_silent )
{
m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.1f, SOPER_CONTINUE);
m_silent = true;
}
}
else
{
if ( m_silent )
{
m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 0.1f, SOPER_CONTINUE);
m_silent = false;
}
}
}
if ( m_engine->GetPause() ) return true;
if ( event.type != EVENT_FRAME ) return true;
m_progress += event.rTime*m_speed;
if ( m_type == OBJECT_TEEN36 ) // trunk?
{
Math::Vector vib;
vib.x = 0.0f;
vib.y = sinf(m_progress)*1.0f;
vib.z = 0.0f;
m_object->SetLinVibration(vib);
vib.x = 0.0f;
vib.y = 0.0f;
vib.z = sinf(m_progress*0.5f)*0.05f;
m_object->SetCirVibration(vib);
if ( m_lastParticle+m_engine->ParticleAdapt(0.15f) <= m_time )
{
m_lastParticle = m_time;
Math::Vector pos;
pos = m_object->GetPosition();
pos.y = m_water->GetLevel()+1.0f;
pos.x += (Math::Rand()-0.5f)*50.0f;
pos.z += (Math::Rand()-0.5f)*50.0f;
Math::Vector speed;
speed.y = 0.0f;
speed.x = 0.0f;
speed.z = 0.0f;
Math::Point dim;
dim.x = 50.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f);
}
}
if ( m_type == OBJECT_TEEN37 ) // boat?
{
Math::Vector vib;
vib.x = 0.0f;
vib.y = sinf(m_progress)*1.0f;
vib.z = 0.0f;
m_object->SetLinVibration(vib);
vib.x = 0.0f;
vib.y = 0.0f;
vib.z = sinf(m_progress*0.5f)*0.15f;
m_object->SetCirVibration(vib);
if ( m_lastParticle+m_engine->ParticleAdapt(0.15f) <= m_time )
{
m_lastParticle = m_time;
Math::Vector pos;
pos = m_object->GetPosition();
pos.y = m_water->GetLevel()+1.0f;
pos.x += (Math::Rand()-0.5f)*20.0f;
pos.z += (Math::Rand()-0.5f)*20.0f;
Math::Vector speed;
speed.y = 0.0f;
speed.x = 0.0f;
speed.z = 0.0f;
Math::Point dim;
dim.x = 20.0f;
dim.y = dim.x;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f);
}
}
if ( m_type == OBJECT_TEEN38 ) // fan?
{
m_object->SetPartRotationY(1, sinf(m_progress*0.6f)*0.4f);
m_object->SetPartRotationX(2, m_progress*5.0f);
}
return true;
}