colobot/src/graphics/engine
Tomasz Kapuściński 3805851255 Made recolor a separate material attribute and added more color types 2022-07-09 12:23:50 +02:00
..
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
camera.cpp Some refactors to reduce extensive recompilation cascades 2022-02-26 02:39:13 +01:00
camera.h Fixed forward declaration of enums 2022-02-26 19:44:49 +01:00
cloud.cpp Cleanup to reduce includes of device.h header file 2022-05-02 20:59:44 +02:00
cloud.h Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
engine.cpp Made recolor a separate material attribute and added more color types 2022-07-09 12:23:50 +02:00
engine.h Made recolor a separate material attribute and added more color types 2022-07-09 12:23:50 +02:00
lightman.cpp Removed engine.h from includes in header files, replaced by forward declarations and includes in source files 2022-02-26 03:53:39 +01:00
lightman.h Fixed forward declaration of enums 2022-02-26 19:44:49 +01:00
lightning.cpp Rewritten particle rendering, now uses its own vertex type for optimization 2022-05-08 16:22:20 +02:00
lightning.h Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00
oldmodelmanager.cpp Various improvements and fixes 2022-04-07 01:11:23 +02:00
oldmodelmanager.h Various improvements and fixes 2022-04-07 01:11:23 +02:00
particle.cpp Rewritten particle rendering, now uses its own vertex type for optimization 2022-05-08 16:22:20 +02:00
particle.h Removed engine.h from includes in header files, replaced by forward declarations and includes in source files 2022-02-26 03:53:39 +01:00
planet.cpp Some refactors to reduce extensive recompilation cascades 2022-02-26 02:39:13 +01:00
planet.h Refactored Math::Point in CPlanet, CTerrain, CWater and CLevelParserParam 2021-12-24 02:04:15 +01:00
planet_type.h Update license headers 2021-09-11 15:53:59 +02:00
pyro.cpp Merge branch 'dev' into dev-graphics-overhaul 2022-02-26 04:43:56 +01:00
pyro.h Refactored Math::Vector in CParticle, CPlanet, CPyro, CTerrain, CText, CWater, ModelInput and few structures 2021-12-29 01:55:48 +01:00
pyro_manager.cpp Replaced MakeUnique and MakeUniqueArray with std::make_unique 2022-02-26 18:48:51 +01:00
pyro_manager.h Update license headers 2021-09-11 15:53:59 +02:00
pyro_type.h Update license headers 2021-09-11 15:53:59 +02:00
terrain.cpp Replaced MakeUnique and MakeUniqueArray with std::make_unique 2022-02-26 18:48:51 +01:00
terrain.h Removed Gfx::VertexTex2 2022-01-19 21:33:53 +01:00
text.cpp Cleanup in texture structures and enums, added wrap mode to TextureCreateParams and fixed wrap mode in foreground texture (lens flare effect) 2022-05-08 18:23:37 +02:00
text.h Merge branch 'dev' into dev-graphics-overhaul 2022-02-26 04:43:56 +01:00
water.cpp Some refactors to reduce extensive recompilation cascades 2022-02-26 02:39:13 +01:00
water.h Refactored Math::Vector in CParticle, CPlanet, CPyro, CTerrain, CText, CWater, ModelInput and few structures 2021-12-29 01:55:48 +01:00

README.txt

/**
 * \dir src/graphics/engine
 * \brief Graphics engine
 *
 * CEngine class and various other classes implementing the main features
 * of graphics engine from model loading to decorative particles
 *
 * Graphics operations are done on abstract interface from src/graphics/core
 */