colobot/src/graphics/opengl/gl21device.h

278 lines
9.5 KiB
C++

/*
* This file is part of the Colobot: Gold Edition source code
* Copyright (C) 2001-2016, Daniel Roux, EPSITEC SA & TerranovaTeam
* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
/**
* \file graphics/opengl/gl21device.h
* \brief OpenGL implementation - CGL21Device class
*/
#pragma once
#include "graphics/core/device.h"
#include "graphics/core/material.h"
#include "graphics/opengl/glutil.h"
#include "math/matrix.h"
#include <string>
#include <vector>
#include <set>
#include <map>
// Graphics module namespace
namespace Gfx
{
/**
\class CGL21Device
\brief Implementation of CDevice interface in OpenGL
Provides the concrete implementation of 3D device in OpenGL.
This class should be initialized (by calling Initialize() ) only after
setting the video mode by CApplication, once the OpenGL context is defined.
Because of that, CGL21DeviceConfig is outside the CDevice class and must be set
in CApplication.
*/
class CGL21Device : public CDevice
{
public:
CGL21Device(const DeviceConfig &config);
virtual ~CGL21Device();
void DebugHook() override;
void DebugLights() override;
std::string GetName() override;
bool Create() override;
void Destroy() override;
void ConfigChanged(const DeviceConfig &newConfig) override;
void BeginScene() override;
void EndScene() override;
void Clear() override;
void SetRenderMode(RenderMode mode) override;
void SetTransform(TransformType type, const Math::Matrix &matrix) override;
void SetMaterial(const Material &material) override;
int GetMaxLightCount() override;
void SetLight(int index, const Light &light) override;
void SetLightEnabled(int index, bool enabled) override;
Texture CreateTexture(CImage *image, const TextureCreateParams &params) override;
Texture CreateTexture(ImageData *data, const TextureCreateParams &params) override;
Texture CreateDepthTexture(int width, int height, int depth) override;
void UpdateTexture(const Texture& texture, Math::IntPoint offset, ImageData* data, TexImgFormat format) override;
void DestroyTexture(const Texture &texture) override;
void DestroyAllTextures() override;
int GetMaxTextureStageCount() override;
void SetTexture(int index, const Texture &texture) override;
void SetTexture(int index, unsigned int textureId) override;
void SetTextureEnabled(int index, bool enabled) override;
void SetTextureStageParams(int index, const TextureStageParams &params) override;
void SetTextureStageWrap(int index, Gfx::TexWrapMode wrapS, Gfx::TexWrapMode wrapT) override;
virtual void DrawPrimitive(PrimitiveType type, const void *vertices,
int size, const VertexFormat &format, int vertexCount) override;
virtual void DrawPrimitives(PrimitiveType type, const void *vertices,
int size, const VertexFormat &format, int first[], int count[], int drawCount) override;
virtual void DrawPrimitive(PrimitiveType type, const Vertex *vertices , int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
virtual void DrawPrimitive(PrimitiveType type, const VertexTex2 *vertices, int vertexCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
virtual void DrawPrimitive(PrimitiveType type, const VertexCol *vertices, int vertexCount) override;
virtual void DrawPrimitives(PrimitiveType type, const Vertex *vertices,
int first[], int count[], int drawCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
virtual void DrawPrimitives(PrimitiveType type, const VertexTex2 *vertices,
int first[], int count[], int drawCount,
Color color = Color(1.0f, 1.0f, 1.0f, 1.0f)) override;
virtual void DrawPrimitives(PrimitiveType type, const VertexCol *vertices,
int first[], int count[], int drawCount) override;
unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) override;
unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) override;
unsigned int CreateStaticBuffer(PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) override;
void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const Vertex* vertices, int vertexCount) override;
void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexTex2* vertices, int vertexCount) override;
void UpdateStaticBuffer(unsigned int bufferId, PrimitiveType primitiveType, const VertexCol* vertices, int vertexCount) override;
void DrawStaticBuffer(unsigned int bufferId) override;
void DestroyStaticBuffer(unsigned int bufferId) override;
int ComputeSphereVisibility(const Math::Vector &center, float radius) override;
void SetViewport(int x, int y, int width, int height) override;
void SetRenderState(RenderState state, bool enabled) override;
void SetColorMask(bool red, bool green, bool blue, bool alpha) override;
void SetDepthTestFunc(CompFunc func) override;
void SetDepthBias(float factor, float units) override;
void SetAlphaTestFunc(CompFunc func, float refValue) override;
void SetBlendFunc(BlendFunc srcBlend, BlendFunc dstBlend) override;
void SetClearColor(const Color &color) override;
void SetGlobalAmbient(const Color &color) override;
void SetFogParams(FogMode mode, const Color &color, float start, float end, float density) override;
void SetCullMode(CullMode mode) override;
void SetShadeModel(ShadeModel model) override;
void SetShadowColor(float value) override;
void SetFillMode(FillMode mode) override;
void CopyFramebufferToTexture(Texture& texture, int xOffset, int yOffset, int x, int y, int width, int height) override;
std::unique_ptr<CFrameBufferPixels> GetFrameBufferPixels() const override;
CFramebuffer* GetFramebuffer(std::string name) override;
CFramebuffer* CreateFramebuffer(std::string name, const FramebufferParams& params) override;
void DeleteFramebuffer(std::string name) override;
bool IsAnisotropySupported() override;
int GetMaxAnisotropyLevel() override;
int GetMaxSamples() override;
bool IsShadowMappingSupported() override;
int GetMaxTextureSize() override;
bool IsFramebufferSupported() override;
private:
//! Updates the texture params for given texture stage
void UpdateTextureParams(int index);
//! Updates texture state
void UpdateTextureState(int index);
//! Update light parameters
void UpdateLights();
//! Binds VBO
inline void BindVBO(GLuint vbo);
//! Binds texture
inline void BindTexture(int index, GLuint texture);
private:
//! Current config
DeviceConfig m_config;
//! Current world matrix
Math::Matrix m_worldMat;
//! Current view matrix
Math::Matrix m_viewMat;
//! OpenGL modelview matrix = world matrix * view matrix
Math::Matrix m_modelviewMat;
//! Current projection matrix
Math::Matrix m_projectionMat;
//! Combined world-view-projection matrix
Math::Matrix m_combinedMatrix;
//! The current material
Material m_material;
//! Whether lighting is enabled
bool m_lighting = false;
//! true means that lights need to be updated
bool m_updateLights = false;
//! Current lights
std::vector<Light> m_lights;
//! Current lights enable status
std::vector<bool> m_lightsEnabled;
//! Current textures; \c nullptr value means unassigned
std::vector<Texture> m_currentTextures;
//! Current texture stages enable status
std::vector<bool> m_texturesEnabled;
//! Current texture params
std::vector<TextureStageParams> m_textureStageParams;
//! Set of all created textures
std::set<Texture> m_allTextures;
//! Map of framebuffers
std::map<std::string, std::unique_ptr<CFramebuffer>> m_framebuffers;
//! Type of vertex structure
enum VertexType
{
VERTEX_TYPE_NORMAL,
VERTEX_TYPE_TEX2,
VERTEX_TYPE_COL,
};
//! Info about static VBO buffers
struct VboObjectInfo
{
PrimitiveType primitiveType = {};
unsigned int bufferId = 0;
VertexType vertexType = {};
int vertexCount = 0;
int size = 0;
};
//! Detected capabilities
//! Framebuffer support
FramebufferSupport m_framebufferSupport = FBS_NONE;
//! Map of saved VBO objects
std::map<unsigned int, VboObjectInfo> m_vboObjects;
//! Last ID of VBO object
unsigned int m_lastVboId = 0;
//! Currently bound VBO
GLuint m_currentVBO = 0;
//! Shader program for normal rendering
GLuint m_normalProgram = 0;
//! Shader program for interface rendering
GLuint m_interfaceProgram = 0;
//! Shader program for shadow rendering
GLuint m_shadowProgram = 0;
//! Uniform locations
UniformLocations m_uniforms[3];
//! Current mode
int m_mode = 0;
};
} // namespace Gfx