Tomasz Kapuściński
9bdd83771e
Optimizations and changes in OpenGL 2.1 device.
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* Limited number of lights to 4
* Only directional lights
* Per-pixel lighting
* Improved dynamic shadows a bit
2017-01-02 16:35:40 +01:00
Tomasz Kapuściński
993d9e9ed6
Added rendering with generic vertex formats
2016-11-04 14:13:16 +01:00
krzys-h
646e5104f6
Some CCamera cleanup and docs
2016-05-28 18:44:38 +02:00
Tomasz Kapuściński
ebca89d920
Removed texture coordinate generation
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This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
Tomasz Kapuściński
d3ef04428b
Added DeviceCapabilities
2016-03-22 14:27:00 +01:00
Piotr Dziwinski
4b770adf46
API for updating texture data
2016-03-19 12:00:50 +13:00
Tomasz Kapuściński
4c6f8239fa
Renamed and moved GL33 shader files to separate directory
2016-03-14 21:44:25 +01:00
Tomasz Kapuściński
9effa308ce
Small change in enabling/disabling shadow mapping
2016-03-06 20:25:50 +01:00
Tomasz Kapuściński
d3ccdebd9f
Added names to graphics devices
2016-03-06 19:32:37 +01:00
Tomasz Kapuściński
0eaf3a9ac4
Added rendering modes and shaders to OpenGL 3.3 engine and fixed problem with detecting extensions in core profile
2016-02-18 00:57:37 +01:00
Tomasz Kapuściński
79c21f6676
Moved LightLocations to outside of UniformLocations
2016-02-15 20:05:25 +01:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
Tomasz Kapuściński
6b7e6cbc75
Added rendering modes and implemented additional OpenGL 2.1 shaders
2016-02-13 03:54:49 +01:00
Tomasz Kapuściński
bf8916b9eb
Changes in detection of graphics hardware capabilities
2016-02-12 16:14:29 +01:00
Tomasz Kapuściński
32b480b226
Rewritten lighting in OpenGL 2.1 engine
2016-02-10 23:38:49 +01:00
Tomasz Kapuściński
447b466d6e
Optimizations in graphics engines
2016-02-10 21:40:41 +01:00
Tomasz Kapuściński
d82b5ef746
Added DrawPrimitives() for drawing multiple primitives (not optimized for now)
2015-12-23 23:23:10 +01:00
Piotr Dziwinski
66ce745be0
Introduce forward declarations as suggested by colobot-lint
2015-09-27 16:28:14 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
ba3284b8b8
Apply clang-modernize -add-override
2015-08-17 22:12:09 +02:00
Piotr Dziwinski
2289d69735
Replace NULL -> nullptr
2015-08-16 12:43:42 +02:00
Piotr Dziwinski
d703eb7165
Compile fixes for MSVC2013
2015-08-16 00:39:08 +02:00
Piotr Dziwinski
93a06c0c23
Remove manual memory management from graphics classes
2015-08-12 21:07:16 +02:00
Piotr Dziwinski
111d279de5
Add proper initializations in OpenGL classes
2015-08-06 08:22:11 +02:00
Piotr Dziwinski
11b0398c03
Include refactoring
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* reordered includes according to correct style
* removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski
7d8b56d9ab
More style fixes
2015-08-02 12:06:14 +02:00
krzys-h
72b9738eb9
Fixed possible problems when trying to use shadow maps in unsupported configuraions ( #522 )
2015-07-20 22:34:39 +02:00
krzys-h
e2ebcb769e
Added MSAA to settings screen
2015-07-20 16:29:09 +02:00
krzys-h
90756f8b34
Added FilterMode, MipmapLevel and Anisotropy to settings screen
2015-07-20 13:56:45 +02:00
Piotr Dziwinski
88ec9aaae3
Drop GCC 4.6 support
2015-06-26 00:24:32 +02:00
Piotr Dziwinski
5f1d3c21d4
Fix some more warnings reported by Clang
2015-06-21 19:46:01 +02:00
Tomasz Kapuściński
7d57ec634e
Refactored framebuffer implementations
2015-06-21 18:48:31 +02:00
Tomasz Kapuściński
ff44637d49
Removed VBO override switch and some unnecessary code
2015-06-16 18:00:42 +02:00
Tomasz Kapuściński
7acca9feb8
Corrected compilation error and unsigned comparison warnings
2015-06-01 17:45:51 +02:00
Tomasz Kapuściński
a0c56f54cb
Shader and buffer optimizations
2015-06-01 17:21:10 +02:00
Tomasz Kapuściński
e1a0f5b1c7
Added OpenGL 2.1 engine
2015-05-27 22:12:02 +02:00