colobot/src/graphics/opengl
Tomasz Kapuściński 169aa63822 Potential fix for #726 2016-03-14 19:23:21 +01:00
..
shaders Changes in framebuffer creation, framebuffer error detection and small other graphical things 2016-02-29 16:42:01 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
gl21device.cpp Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing 2016-03-10 10:50:54 +01:00
gl21device.h Small change in enabling/disabling shadow mapping 2016-03-06 20:25:50 +01:00
gl33device.cpp Rewritten shadow mapping implementation 2016-03-07 18:33:19 +01:00
gl33device.h Small change in enabling/disabling shadow mapping 2016-03-06 20:25:50 +01:00
gldevice.cpp Potential fix for #726 2016-03-14 19:23:21 +01:00
gldevice.h Potential fix for #726 2016-03-14 19:23:21 +01:00
glframebuffer.cpp Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing 2016-03-10 10:50:54 +01:00
glframebuffer.h Changes in framebuffer creation, framebuffer error detection and small other graphical things 2016-02-29 16:42:01 +01:00
glutil.cpp Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing 2016-03-10 10:50:54 +01:00
glutil.h Corrected OpenGL 2.1 engine's error spam and added experimental terrain shadowing 2016-03-10 10:50:54 +01:00

README.txt

/**
 * \dir src/graphics/opengl
 * \brief OpenGL engine implementation
 *
 * Contains the concrete implementation using OpenGL of abstract CDevice class
 * from src/graphics/core
 */