colobot/src/graphics/opengl
Tomasz Kapuściński 0908e10ff6 Removed material, lighting, fog and shadowing code from CDevice 2022-02-02 19:09:38 +01:00
..
shaders Removed material, lighting, fog and shadowing code from CDevice 2022-02-02 19:09:38 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
gl33device.cpp Removed material, lighting, fog and shadowing code from CDevice 2022-02-02 19:09:38 +01:00
gl33device.h Removed material, lighting, fog and shadowing code from CDevice 2022-02-02 19:09:38 +01:00
gl33objectrenderer.cpp Added UV transform and rewritten animated texture mapping code to use it 2022-02-02 18:13:21 +01:00
gl33objectrenderer.h Added UV transform and rewritten animated texture mapping code to use it 2022-02-02 18:13:21 +01:00
gl33particlerenderer.cpp Fixed the Z coordinate not working in particle renderer 2022-01-22 01:50:10 +01:00
gl33particlerenderer.h Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
gl33renderers.cpp Refactored shadow framebuffer creation and binding 2022-01-24 23:16:22 +01:00
gl33renderers.h Corrected includes 2021-12-14 23:09:20 +01:00
glframebuffer.cpp Merge branch 'dev' into dev-graphics-overhaul 2021-12-01 17:27:54 +01:00
glframebuffer.h Update license headers 2021-09-11 15:53:59 +02:00
glutil.cpp Refactored unnecessary Normalize, DotProduct, CrossProduct and Clamp functions 2022-01-04 02:10:36 +01:00
glutil.h Removed material, lighting, fog and shadowing code from CDevice 2022-02-02 19:09:38 +01:00

README.txt

/**
 * \dir src/graphics/opengl
 * \brief OpenGL engine implementation
 *
 * Contains the concrete implementation using OpenGL of abstract CDevice class
 * from src/graphics/core
 */