colobot/src/graphics/opengl
Tomasz Kapuściński 048393f448 Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
..
shaders Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
README.txt Fixed code formatting 2013-05-27 10:19:16 +02:00
gl33device.cpp Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
gl33device.h Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
gl33objectrenderer.cpp Partially fixed rendering of models in front of the interface (e.g. profile screen) 2022-01-19 23:14:03 +01:00
gl33objectrenderer.h Corrected includes 2021-12-14 23:09:20 +01:00
gl33particlerenderer.cpp Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
gl33particlerenderer.h Added CParticleRenderer and reimplemented particle rendering code to use it 2022-01-20 21:38:58 +01:00
gl33renderers.cpp Changed glm::identity to explicit construction 2021-12-15 00:20:56 +01:00
gl33renderers.h Corrected includes 2021-12-14 23:09:20 +01:00
glframebuffer.cpp Merge branch 'dev' into dev-graphics-overhaul 2021-12-01 17:27:54 +01:00
glframebuffer.h Update license headers 2021-09-11 15:53:59 +02:00
glutil.cpp Refactored unnecessary Normalize, DotProduct, CrossProduct and Clamp functions 2022-01-04 02:10:36 +01:00
glutil.h Removed vector.h, refactored redundant functions and moved remaining ones to func.h 2022-01-04 20:43:36 +01:00

README.txt

/**
 * \dir src/graphics/opengl
 * \brief OpenGL engine implementation
 *
 * Contains the concrete implementation using OpenGL of abstract CDevice class
 * from src/graphics/core
 */