krzys-h
6f38ec1911
Clear player name text field on delete
2015-09-01 16:25:09 +02:00
krzys-h
ec9a38a681
Don't show level completion marks in free games
2015-09-01 16:22:57 +02:00
krzys-h
d97042e252
Fixed possible problems if another crash occurs while saving crash state
2015-09-01 16:17:23 +02:00
krzys-h
e015d9f1c3
Don't allow saving if crashed during loading
2015-09-01 16:15:59 +02:00
krzys-h
89c93c15cd
Fixed crash after removing last program from a robot
2015-09-01 16:10:12 +02:00
krzys-h
c3d7876a5c
Made CPauseManager not a singleton
2015-08-31 22:05:21 +02:00
krzys-h
75d18ced05
Fixed #596
2015-08-31 21:57:46 +02:00
krzys-h
ff17961584
Refactored CPauseManager
2015-08-31 21:47:55 +02:00
krzys-h
cc7e36968f
Fixed new text in editor not being monospace
2015-08-31 12:21:28 +02:00
krzys-h
2ec5e07080
Possible fix to #608
2015-08-31 12:06:14 +02:00
krzys-h
82e06bfd8e
Fixed wrong program being highlighted after loading ( closes #616 )
2015-08-31 11:37:02 +02:00
Piotr Dziwinski
a47da3fd3f
Whitespace fixes
2015-08-30 22:18:49 +02:00
Piotr Dziwinski
a1d2ca50a8
Fix #619
...
This fixes handling of status codes from PHYSFS functions and seems to
solve crashes like in #619
2015-08-30 22:14:14 +02:00
Piotr Dziwinski
3335be42de
Fix MSVC compilation
...
Forgot to push this the last time
2015-08-30 22:11:30 +02:00
krzys-h
6711154762
Fixed produce() and NewScript not marking programs as loaded from level files ( closes #613 ); refactored NewScript to std::vector and std::string
2015-08-29 16:52:07 +02:00
krzys-h
bd9a56fe7b
Indentation! :/
2015-08-29 16:29:45 +02:00
krzys-h
21b9d5b8cc
Fixed saving object activity state ( #610 )
2015-08-29 16:28:10 +02:00
Piotr Dziwinski
a8eb7499ac
Fix #607
2015-08-29 10:49:04 +02:00
krzys-h
934d97a801
Fixed #581 for aliens
2015-08-25 17:25:53 +02:00
krzys-h
43901aa62a
Fixed objects being able to move while executing tasks, closes #603
2015-08-25 17:21:25 +02:00
krzys-h
5eae234b83
Fixed EndMissionDelay win=-1 not working, closes #592
2015-08-25 17:17:11 +02:00
krzys-h
48481718e6
Restored astronaut damage multiplier, closes #578
2015-08-25 17:03:18 +02:00
krzys-h
fe44e617a8
Fixed selection markers not disappearing when moving gun away
2015-08-25 16:57:10 +02:00
krzys-h
8b7bd663b9
Fixed shooters detecting all objects as friendly, closes #581
2015-08-25 16:29:26 +02:00
krzys-h
d4b431adaa
Recalculate camera projection matrix after aspect ratio change
2015-08-25 16:18:01 +02:00
krzys-h
1519145c4c
Added information when no exception object is returned from std::current_exception
2015-08-25 14:01:10 +02:00
krzys-h
551710646b
Revert "Fix reporting unhandled exceptions in MSVC"
...
This reverts commit 4d3a0b6602
.
Conflicts:
src/app/main.cpp
2015-08-25 13:32:58 +02:00
krzys-h
65d26733fa
Fixed Derrick output direction, closes #605
...
I won't even ask who designed it like that, okay?
2015-08-25 12:37:55 +02:00
krzys-h
d9c8a7ed9b
Fixed MXE builds, 2nd try
2015-08-25 12:18:15 +02:00
krzys-h
f206b49106
Fixed MXE builds
2015-08-25 12:01:22 +02:00
krzys-h
d287af159d
Support for #rrggbbaa syntax for colors (mentioned in #591 )
2015-08-25 11:53:56 +02:00
krzys-h
db099bade4
Legacy 0-255 color support in level files, closes #591
...
Thanks @attila123
2015-08-25 11:41:01 +02:00
krzys-h
00ae6c32f1
Fixed CBot scripts in SatCom not being sometimes colorized
...
This is because in some places \c; and \s; are reversed
2015-08-25 11:32:15 +02:00
krzys-h
06e10a515e
Fixed crash when loading SatCom files with both images and code, closes #587
2015-08-25 11:22:35 +02:00
krzys-h
d8372510b8
Don't allow buildings to work before they are built, closes #582
2015-08-25 10:57:36 +02:00
krzys-h
270c77da5b
Fixed memory corruption in produce(), closes #600
2015-08-25 10:49:59 +02:00
krzys-h
b9e7143734
Fixed PowerCaptor not recharging transported objects, closes #594
2015-08-25 10:32:50 +02:00
krzys-h
5a29bee3b4
Fixed RepairCenter repairing itself, closes #579 and #589
2015-08-25 10:27:14 +02:00
krzys-h
844e7343e0
Possible fix to #601
2015-08-24 23:19:02 +02:00
krzys-h
07141f6d90
Fixed wrong energy level in CBot (mentioned in #601 )
2015-08-24 21:14:19 +02:00
krzys-h
6ed83bb63f
Fixed Shielder not being destructible by OrgaMatter even when the shield is not active, closes #597
2015-08-24 21:12:06 +02:00
krzys-h
79d796754a
Fixed Shielder shutdown animation, closes #595
2015-08-24 20:55:21 +02:00
krzys-h
2722e72afb
Fixed Destroyer destroying itself, closes #599
2015-08-24 20:27:57 +02:00
krzys-h
f78f4854b4
Fixed failing assertion when turning objects into ruins, closes #598
2015-08-24 20:22:08 +02:00
krzys-h
39d2236be6
Fixed %lvl% in saved games, closes #586
2015-08-24 20:08:08 +02:00
krzys-h
8ff6fadb75
Unlocked free window resolution change
2015-08-24 19:56:50 +02:00
krzys-h
d9b680bdcf
Removed Windows restart on resolution change workaround
2015-08-24 19:47:48 +02:00
krzys-h
b5bd1b2d74
Destroy static buffers after resolution change
...
Under windows, changing the video mode causes SDL to destroy and recreate the OpenGL context, which invalidates all current static buffers.
It works on Linux because the actual SDL implementation here differs.
See http://sdl.beuc.net/sdl.wiki/SDL_SetVideoMode for details:
> Also note that, in Windows, setting the video mode resets the current OpenGL context. You must execute again the OpenGL initialization code (set the clear color or the shade model, or reload textures, for example) after calling SDL_SetVideoMode. In Linux, however, it works fine, and the initialization code only needs to be executed after the first call to SDL_SetVideoMode (although there is no harm in executing the initialization code after each call to SDL_SetVideoMode, for example for a multiplatform application).
2015-08-24 19:43:06 +02:00
Piotr Dziwinski
805f5b54d8
Add script for running colobot-lint on changed files
2015-08-23 00:55:55 +02:00
Piotr Dziwinski
60f0a7b45c
Get rid of "blacklisting shadowXX.png" logs
2015-08-22 18:17:57 +02:00