krzys-h
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e2ebcb769e
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Added MSAA to settings screen
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2015-07-20 16:29:09 +02:00 |
krzys-h
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90756f8b34
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Added FilterMode, MipmapLevel and Anisotropy to settings screen
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2015-07-20 13:56:45 +02:00 |
Piotr Dziwinski
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88ec9aaae3
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Drop GCC 4.6 support
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2015-06-26 00:24:32 +02:00 |
Tomasz Kapuściński
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7d57ec634e
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Refactored framebuffer implementations
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2015-06-21 18:48:31 +02:00 |
Tomasz Kapuściński
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ff44637d49
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Removed VBO override switch and some unnecessary code
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2015-06-16 18:00:42 +02:00 |
Tomasz Kapuściński
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7acca9feb8
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Corrected compilation error and unsigned comparison warnings
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2015-06-01 17:45:51 +02:00 |
Tomasz Kapuściński
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a0c56f54cb
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Shader and buffer optimizations
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2015-06-01 17:21:10 +02:00 |
Tomasz Kapuściński
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08bf066f78
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Added shadow color setting
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2015-05-27 21:58:32 +02:00 |
Tomasz Kapuściński
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fa67e815b8
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Implemented per-vertex lighting and set it as default in OpenGL 3.3 engine
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2015-05-22 18:53:51 +02:00 |
Tomasz Kapuściński
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f67c01e5e7
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Added proper render to texture support
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2015-05-21 18:03:17 +02:00 |
Piotr Dziwinski
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619ac3cf8d
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Fixed glew linking problem on MXE
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2015-05-19 23:03:32 +02:00 |
Tomasz Kapuściński
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933609967a
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Added OpenGL 3.3 graphics implementation
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2015-05-19 14:29:31 +02:00 |