Commit Graph

21 Commits (c659e060c171c0b5b6fcfc816423078243bf776f)

Author SHA1 Message Date
Tomasz Kapuściński 7a555e19c4 Fix in convert_model tool 2021-12-04 16:04:53 +01:00
MrSimbax 80f074e2ba Update license headers 2021-09-11 15:53:59 +02:00
MrSimbax 2143f21828 Fix linter 2020-07-14 13:43:33 +02:00
MrSimbax 81ddda4515 Make tests work with targets 2020-07-11 12:16:20 +02:00
MrSimbax df65862c49 Start using CMake targets instead of variables
Moved most of the variables to targets in the main src.

Made libraries in repo export targets.

Refactor STATIC flags a little and add more.

This commit definitely breaks a lot of things like tests
but the main game builds at least with MSVC.
2020-07-10 18:49:54 +02:00
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
AbigailBuccaneer ea64edaa0b Compile with -Wmissing-declarations
-Wmissing-declarations enforces that every function (except for static
functions) must be declared separately before it's defined. This
essentially enforces that every function must be either static, or
declared in a header elsewhere.

This helps the optimizer, as it can do a better job of inlining if it
knows that a function won't be used outside of a given file. It also
helps -Wunused-function (which is enabled by -Wall) find more unused
functions.

Note that Clang spells this option -Wmissing-prototypes, which
confusingly is the name of a related but different warning option under
GCC.
2018-04-21 16:49:27 +01:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
Piotr Dziwinski c3d4d46583 Fix missing empty line after license header 2015-08-22 17:52:07 +02:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
Piotr Dziwinski 11b0398c03 Include refactoring
* reordered includes according to correct style
 * removed some unnecessary includes
2015-08-02 17:49:07 +02:00
Piotr Dziwinski 93e950584a Refactor model-related code
* refactored model loading code based on code from dev-models
 * support new model format V2 (without LOD levels)
 * removed LOD levels support in CEngine and from model files
 * preparations for new model format V3:
   - support for multiple meshes in one model file
   - support for saving crash spheres and shadow spots
   - removed all direct dependencies on CEngine enum values
   - quantized model rendering states to new flags and enums
2015-07-09 21:37:04 +02:00
krzys-h 9fd6cf5449 Changed all occurences of PPC in the code to TerranovaTeam 2014-10-14 15:26:18 +02:00
Piotr Dziwinski 8765d58b02 Fixed code formatting
* moved braces to new lines
 * fixed some function/variable names
 * fixed whitespace issues
2013-05-27 10:19:16 +02:00
Piotr Dziwinski 4a30800cf1 Fixes for compiling on MSYS
* fixed SDL_main() and putenv() issues
 * disabled desktop subdir for MSYS
 * disabled building CBot_console for now
2013-03-22 19:17:08 +01:00
Piotr Dziwinski a937a7b6ec Changed model min/max to LOD levels 2013-01-27 11:43:53 +01:00
Piotr Dziwinski 5574eccebd Engine optimization - rewritten model management
- new class CModelManager
 - rewritten engine object structure in CEngine
 - created shared model data instead of separate objects per each
   model instance
 - minor refactoring
2012-12-26 20:58:02 +01:00
Piotr Dziwinski e896b83bcf Whitespace fix 2012-09-20 20:38:14 +02:00
Piotr Dziwinski 01fd19d2cd Fix 2012-08-31 21:51:28 +02:00
Piotr Dziwinski e94e26ae1e New model file format
- added new binary and text formats for models
- fixes and improvements in CModelFile
- tool for converting model files
- minor additions and fixes
2012-08-31 20:55:16 +02:00