Piotr Dziwinski
a872ea128b
Add MakeUnique template to avoid use of naked new
2015-07-17 20:06:59 +02:00
krzys-h
c8f6e8124e
Replaced CLogger::GetInstancePointer() calls with GetLogger()
2015-07-16 22:12:44 +02:00
Piotr Dziwinski
6dcf4dffa6
Refactor CSNDFile -> CSNDFileWrapper
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This seems more consistent
2015-07-16 21:47:48 +02:00
Piotr Dziwinski
8ca77f27a1
Extracted CSDLFileHandler from CResourceManager
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This also possibly fixes some rare error cases (e.g. #439 )
2015-07-16 21:13:38 +02:00
Piotr Dziwinski
c8498548cc
Remove manual memory management in oalsound
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Plugging a few more memory leaks detected by valgrind
2015-07-15 22:43:30 +02:00
Piotr Dziwinski
bca9a019ae
Suppress some MSVC warnings
2015-04-27 20:02:22 +02:00
krzys-h
a3ae7802a2
New scripts interface, removed script limit
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This is a big change in game structure and requires more testing!
2015-03-29 14:21:02 +02:00
krzys-h
47ed73247b
Use std::wstring in boost::filesystem calls on Windows, fixes #414
2015-03-22 13:36:23 +01:00
krzys-h
a60a4590b2
Better error logging in CResourceManager for further debugging #414
2015-03-19 19:55:22 +01:00
krzys-h
bb9e490316
Removed unused Copy function
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It's not used by the game and causes incombatibility with some version of Boost.
Should fix Travis build, see issue #393
2015-03-18 21:45:28 +01:00
Tomasz Kapuściński
03bb000e82
Revert "Potential fix to Travis build fails"
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This reverts commit ed0e5dfef5
.
2015-01-31 11:55:37 +01:00
Tomasz Kapuściński
ed0e5dfef5
Potential fix to Travis build fails
2015-01-30 22:13:07 +01:00
krzys-h
a1fe9c8d7f
Implemented autosave ( #292 )
2014-11-11 14:50:44 +01:00
krzys-h
c330bcac6d
PHYSFS in CStudio
2014-11-10 18:17:13 +01:00
Didier Raboud
c1043837a5
Allow PHYSFS to follow symlinks, fixes the launch on Debian systems which fonts' are symlinks to the system fonts
2014-11-02 17:18:53 +01:00
krzys-h
569dd8ed25
Fixed regex in CResourceManager::CleanPath
2014-10-26 20:43:51 +01:00
krzys-h
ca4f1e85d2
Support for %lvl% in all commands
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Except for TerrainInitTextures (I'm not sure what it does but it does something weird)
2014-10-26 18:35:13 +01:00
krzys-h
c0ac60e4fa
Fixed save directories in things not yet refactored to use PHYSFS
2014-10-20 21:15:39 +02:00
krzys-h
47ea8a1175
Updated some more license headers
2014-10-15 21:16:06 +02:00
Piotr Dziwinski
2b86e6e9d9
Rewrite CMainDialog to use physfs
2014-09-21 12:29:06 +02:00
Piotr Dziwinski
6a1ceba8c0
Some cleaning up
2014-09-21 12:29:06 +02:00
krzys-h
f0b38721e0
Loading all mods found in "mods" directory
2014-09-21 12:29:01 +02:00
krzys-h
0b2f25a6e3
Restored -datadir and -langdir arguments, added -savedir
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Also, fixed some crashes when unable to open file
2014-08-06 12:27:17 +02:00
krzys-h
9a3cd67c3b
Saving colobot.ini through physfs
2014-07-24 23:38:13 +02:00
Krzysztof Dermont
0556b5dfbc
Added Exist() to resource manager, updated model
2014-06-22 16:29:26 +02:00
Krzysztof Dermont
1630cf0ed2
Implemented libsndfile loader in PhysFS
2014-06-21 02:59:26 +02:00
Krzysztof Dermont
2260f6bf4f
Big part of PhysFS support
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* removed -mod argument
* removed -datadir argument
* removed -lang argument
* removed some dead ui code
* added resource manager and file loaders (stream and SDL)
* changed interface textures location to match new directory structure
* removed CGameData for mod support
* added PhysFS support
2014-06-20 23:51:28 +02:00