Krzysztof Dermont
32629a2f2a
Refactor autosave rotation.
...
In order to remove boost:filesystem from CResourceManager Move()
function has to be removed or rewrited. Since Move is only used in
autosave rotation it's simpler to change autosave rotation and remove
Move().
Now oldest autosaves (with lowest timestamp) will be removed in rotation.
2016-06-09 19:30:08 +02:00
Krzysztof Dermont
2168b57cac
Remove part of boost::filesystem usage.
2016-06-09 19:30:08 +02:00
krzys-h
b56cd11c98
Added C++ operator overloads to CBotVar
2016-05-29 00:06:34 +02:00
krzys-h
7b32f6388f
Enabled fixed test
2016-05-28 23:33:49 +02:00
krzys-h
df111dbf98
Refactored CBotVar to templates
2016-05-28 23:28:12 +02:00
krzys-h
0e101debe0
Removed CAM_TYPE_INFO
2016-05-28 18:52:30 +02:00
krzys-h
646e5104f6
Some CCamera cleanup and docs
2016-05-28 18:44:38 +02:00
krzys-h
bef27c3b36
Removed unused parameter from CEngine::SetViewParams
2016-05-28 16:48:36 +02:00
krzys-h
d80fa387b9
Fixed some particle crashes after 99a831a03b
2016-05-28 16:16:48 +02:00
krzys-h
89b495c667
Cleaned up whitespace in translation strings
2016-05-28 16:03:02 +02:00
krzys-h
2dd7ba7e9b
Added camera keybindings ( #653 )
2016-05-28 15:41:01 +02:00
krzys-h
ebc2e6e26c
Added camera joystick bindings ( #653 )
2016-05-28 13:50:41 +02:00
krzys-h
942f746a21
Removed CAM_TYPE_DIALOG
2016-05-28 12:50:32 +02:00
krzys-h
9feea63086
Jenkinsfile: change RPATH to current directory
2016-05-28 11:09:12 +02:00
krzys-h
2bebd0e87f
Jenkinsfile: don't add runtime information on install in linux builds
2016-05-28 10:46:26 +02:00
krzys-h
aa159bc9b0
Don't scale mouse cursor with resolution
2016-05-28 00:43:14 +02:00
krzys-h
99a831a03b
Fixed CParticle::CheckChannel "errors"
...
Not really errors, but I fixed them anyway
2016-05-28 00:26:56 +02:00
krzys-h
5ab99429d4
Fixed FIX camera up/down movement
2016-05-28 00:00:08 +02:00
krzys-h
250047579f
Allow using custom paths for win/lost scenes
2016-05-27 23:37:36 +02:00
krzys-h
bd72086704
Unified all camera inputs
...
Until now each camera type had separate code for handling camera input, and some new features were missing in some of them.
The camera controls are as follows:
* RMB+mouse and numpad keys - horizontal/vertical rotation
* mouse wheel and +/- keys - zoom (in free camera - move eye up/down)
* CTRL or MMB + horizontal controls - pan left/right
* CTRL or MMB + zoom controls - move lookat up/down (free camera only)
2016-05-27 22:38:44 +02:00
krzys-h
261b26c8e9
Added Jenkinsfile
2016-05-27 18:30:56 +02:00
krzys-h
620620fa61
Reenabled working tests after fc7e621471
2016-05-27 11:45:02 +02:00
krzys_h
fc7e621471
Merge pull request #781 from melex750/dev
...
Fix "this" bug - #256 & #436
2016-05-27 11:37:03 +02:00
melex750
6491ce0aa5
Fix passing "this" as an argument to a method
2016-05-24 10:30:20 -04:00
melex750
c19f97bc24
Fix RestoreState to assign IDs to instance vars
2016-05-24 10:09:44 -04:00
krzys-h
cdd719cc47
Made clipping distance settings apply immediately
2016-05-21 19:05:18 +02:00
krzys-h
59c106f7a7
Fixed pause blur image not updating correctly on resolution change
2016-05-21 19:03:53 +02:00
Tomasz Kapuściński
213fd6b203
Added blur effect when the game is paused (issue #656 )
...
Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
Tomasz Kapuściński
8922bb5e84
Renamed CGLDevice to CGL14Device
2016-05-11 14:50:18 +02:00
Tomasz Kapuściński
ebca89d920
Removed texture coordinate generation
...
This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
Mateusz Przybył
734e6e97c0
Group source files for IDE projects in CMake
...
Merge pull request #773 from MrSimbax/msvc-project-org-cmake
2016-05-02 12:14:18 +02:00
tomangelo2
9870cfe8a8
Clamp FogStart value to 0 if negative
...
Should fix issue #766
2016-05-02 01:27:07 +02:00
krzys-h
c00a7fd132
Do not zoom while scrolling lists, closes #769
2016-04-22 19:20:31 +02:00
krzys-h
7c551dc39d
Added unit tests for #768
2016-04-19 21:09:41 +02:00
krzys_h
54a34a9b22
Merge pull request #768 from melex750/dev
...
Fix function and method overloading
2016-04-19 21:07:56 +02:00
melex750
e7942962d3
Fix checking parameters in CBotFunction
2016-04-19 10:36:06 -04:00
krzys-h
952a5423fd
Fixed non-power-of-2 images in SatCom ( closes #634 ); fixed not unloading textures on SatCom close
2016-04-10 13:53:34 +02:00
krzys-h
dd8a324f9b
Fixed crash when loading level with incorrect object type
2016-04-10 13:27:56 +02:00
krzys-h
d3f808f66d
Merge branch 'dev-savegame' into dev
2016-04-10 13:16:10 +02:00
krzys-h
4de9d25f04
Man, those compile errors...
2016-04-09 18:58:34 +02:00
krzys-h
32af7f45df
Fixed missing #includes
2016-04-09 18:52:15 +02:00
krzys-h
e75ed79fb5
Updated data submodule
2016-04-09 18:47:26 +02:00
krzys-h
04d7c343ef
Removed misc.cpp / misc.h
2016-04-09 18:46:12 +02:00
krzys-h
139592bc00
Proper l10n for date/time
2016-04-09 18:23:57 +02:00
krzys-h
14e2910f83
Proper plural form translations for ObligatoryToken
2016-04-09 16:28:11 +02:00
krzys-h
bd9184bd92
Refactored part of CScript to std::string
2016-04-08 22:27:42 +02:00
krzys-h
7f38aca766
Improvements to ObligatoryToken/ProhibitedToken
...
Now you can specify exactly how many times given instruction can occur
2016-04-08 22:15:58 +02:00
krzys-h
3e4fbe93a6
This time really fixed compile errors
2016-04-08 21:22:00 +02:00
krzys-h
ed58e7e012
Fix compile warning
2016-04-08 21:16:03 +02:00
krzys-h
4c8da2c503
LevelController improvements; minor EndMissionTake cleanup
...
* using LevelController script in the level doesn't forcefully disable EndMissionTake and AudioChange anymore
* cleaned up some code related to processing EndMissionTake commands
2016-04-08 20:56:09 +02:00