krzys-h
250047579f
Allow using custom paths for win/lost scenes
2016-05-27 23:37:36 +02:00
krzys-h
bd72086704
Unified all camera inputs
...
Until now each camera type had separate code for handling camera input, and some new features were missing in some of them.
The camera controls are as follows:
* RMB+mouse and numpad keys - horizontal/vertical rotation
* mouse wheel and +/- keys - zoom (in free camera - move eye up/down)
* CTRL or MMB + horizontal controls - pan left/right
* CTRL or MMB + zoom controls - move lookat up/down (free camera only)
2016-05-27 22:38:44 +02:00
krzys-h
261b26c8e9
Added Jenkinsfile
2016-05-27 18:30:56 +02:00
krzys-h
620620fa61
Reenabled working tests after fc7e621471
2016-05-27 11:45:02 +02:00
krzys_h
fc7e621471
Merge pull request #781 from melex750/dev
...
Fix "this" bug - #256 & #436
2016-05-27 11:37:03 +02:00
melex750
6491ce0aa5
Fix passing "this" as an argument to a method
2016-05-24 10:30:20 -04:00
melex750
c19f97bc24
Fix RestoreState to assign IDs to instance vars
2016-05-24 10:09:44 -04:00
krzys-h
cdd719cc47
Made clipping distance settings apply immediately
2016-05-21 19:05:18 +02:00
krzys-h
59c106f7a7
Fixed pause blur image not updating correctly on resolution change
2016-05-21 19:03:53 +02:00
Tomasz Kapuściński
213fd6b203
Added blur effect when the game is paused (issue #656 )
...
Might be unstable, needs more testing. To enable, add PauseBlur=1 to [Experimental] section in colobot.ini
2016-05-21 14:27:35 +02:00
Tomasz Kapuściński
8922bb5e84
Renamed CGLDevice to CGL14Device
2016-05-11 14:50:18 +02:00
Tomasz Kapuściński
ebca89d920
Removed texture coordinate generation
...
This feature was only needed by GL14 device to implement shadow mapping and is not supported by shader-based devices. Shadow mapping has been rewritten, so this feature is no longer needed.
2016-05-11 13:47:08 +02:00
Mateusz Przybył
734e6e97c0
Group source files for IDE projects in CMake
...
Merge pull request #773 from MrSimbax/msvc-project-org-cmake
2016-05-02 12:14:18 +02:00
tomangelo2
9870cfe8a8
Clamp FogStart value to 0 if negative
...
Should fix issue #766
2016-05-02 01:27:07 +02:00
krzys-h
c00a7fd132
Do not zoom while scrolling lists, closes #769
2016-04-22 19:20:31 +02:00
krzys-h
7c551dc39d
Added unit tests for #768
2016-04-19 21:09:41 +02:00
krzys_h
54a34a9b22
Merge pull request #768 from melex750/dev
...
Fix function and method overloading
2016-04-19 21:07:56 +02:00
melex750
e7942962d3
Fix checking parameters in CBotFunction
2016-04-19 10:36:06 -04:00
krzys-h
952a5423fd
Fixed non-power-of-2 images in SatCom ( closes #634 ); fixed not unloading textures on SatCom close
2016-04-10 13:53:34 +02:00
krzys-h
dd8a324f9b
Fixed crash when loading level with incorrect object type
2016-04-10 13:27:56 +02:00
krzys-h
d3f808f66d
Merge branch 'dev-savegame' into dev
2016-04-10 13:16:10 +02:00
krzys-h
4de9d25f04
Man, those compile errors...
2016-04-09 18:58:34 +02:00
krzys-h
32af7f45df
Fixed missing #includes
2016-04-09 18:52:15 +02:00
krzys-h
e75ed79fb5
Updated data submodule
2016-04-09 18:47:26 +02:00
krzys-h
04d7c343ef
Removed misc.cpp / misc.h
2016-04-09 18:46:12 +02:00
krzys-h
139592bc00
Proper l10n for date/time
2016-04-09 18:23:57 +02:00
krzys-h
14e2910f83
Proper plural form translations for ObligatoryToken
2016-04-09 16:28:11 +02:00
krzys-h
bd9184bd92
Refactored part of CScript to std::string
2016-04-08 22:27:42 +02:00
krzys-h
7f38aca766
Improvements to ObligatoryToken/ProhibitedToken
...
Now you can specify exactly how many times given instruction can occur
2016-04-08 22:15:58 +02:00
krzys-h
3e4fbe93a6
This time really fixed compile errors
2016-04-08 21:22:00 +02:00
krzys-h
ed58e7e012
Fix compile warning
2016-04-08 21:16:03 +02:00
krzys-h
4c8da2c503
LevelController improvements; minor EndMissionTake cleanup
...
* using LevelController script in the level doesn't forcefully disable EndMissionTake and AudioChange anymore
* cleaned up some code related to processing EndMissionTake commands
2016-04-08 20:56:09 +02:00
krzys-h
ae4e875729
Do not store exact object part positions
...
This seems to be unnecessary, as the animation update code should set those on its own. Needs some more testing though.
2016-04-08 18:28:35 +02:00
Piotr Dziwinski
c6c01c332f
Fix displaying of text highlights ( #738 )
2016-04-08 21:24:14 +12:00
krzys-h
efc5431da2
Enabled ArraysInClasses test after 1941020993
2016-04-07 21:28:16 +02:00
krzys_h
1941020993
Merge pull request #762 from melex750/dev
...
Fix initializing arrays in class definition
2016-04-07 21:27:19 +02:00
krzys-h
ac950978a9
Fixed AlienWorm collisions ( #740 )
2016-04-07 20:30:25 +02:00
krzys-h
0d12dedd90
Fixed failed assertion when non-damageable objects get fall damage ( closes #764 )
2016-04-07 20:21:35 +02:00
Piotr Dziwinski
71a77c77f6
Hack to finally fix #738
...
Text rendering is now done in window coordinates corresponding to window
pixels to avoid floating-point rounding errors that show up as rendering
artifacts
2016-04-06 23:08:50 +12:00
melex750
748f0034bd
Fix array in a class not working with sizeof()...
...
...when no assignment is made in the definition.
It should pass this unit test now:
TEST_F(CBotUT, DISABLED_ArraysInClasses)
2016-04-05 15:02:41 -04:00
melex750
61440392d2
Fix initializing static array in class definition
...
issue #32
2016-04-05 14:00:15 -04:00
krzys-h
c94ebb45e7
Moved pathman from common/ to app/
2016-04-04 22:28:08 +02:00
krzys-h
09a586936b
Updated data submodule
2016-04-03 22:23:12 +02:00
krzys-h
059a546689
Reenabled unit tests that started working after 14721001e5
2016-04-03 21:09:41 +02:00
krzys-h
14721001e5
Merged PR #737 : Fix for various issues with initializing variables in CBOT
2016-04-03 21:08:52 +02:00
krzys-h
15702ec856
Fixed indentation
2016-04-03 20:29:55 +02:00
krzys-h
6216daedb3
Merge part of PR #756
2016-04-03 20:17:23 +02:00
KarolTrzeszczkowski
1960b373f1
Solves #700
...
It turns out, that tower is not over powered in code battle mode. It never hits flying enemy robot.
2016-04-03 13:31:08 +02:00
krzys-h
c0780f938e
One more code style fix
2016-04-03 13:19:51 +02:00
krzys-h
98dd9f90c8
Fixed code style warnings
2016-04-03 13:06:55 +02:00