immibis
a2aeef0155
When game speed is 2 or higher, run multiple ticks.
2020-07-11 21:20:55 +02:00
tomangelo
37e4ed8029
Updated license headers ( #1317 )
...
* Updated headers
* Updated more headers
2020-07-07 10:19:36 +02:00
krzys-h
1c2bdc9cab
Update license headers
2018-04-20 02:08:50 +02:00
krzys-h
81b7bcc5bc
Moved system modules from app/ to common/system/
2016-07-24 14:38:49 +02:00
krzys-h
977607a934
Updated license headers
2016-02-13 14:11:30 +01:00
Piotr Dziwinski
d11ebc891c
Bring to zero some types of issues reported by colobot-lint
2015-10-04 00:09:10 +02:00
Piotr Dziwinski
b93f610930
Fix license header in all files
2015-08-22 16:40:02 +02:00
Piotr Dziwinski
e9e1c8d4dd
Add proper initializations and remove manual memory management in app classes
2015-08-07 10:16:46 +02:00
Piotr Dziwinski
806ffdaf36
Fix segfault in unit tests
2015-08-05 10:27:39 +02:00
Piotr Dziwinski
88ec9aaae3
Drop GCC 4.6 support
2015-06-26 00:24:32 +02:00
Piotr Dziwinski
ccaac2c544
Rewrite unit tests to use HippoMocks
2015-05-13 00:52:18 +02:00
Piotr Dziwinski
81096fd2ae
Fix Clang and GCC 4.6 compilation
2015-04-28 19:29:32 +02:00
krzys-h
9fd6cf5449
Changed all occurences of PPC in the code to TerranovaTeam
2014-10-14 15:26:18 +02:00
Piotr Dziwinski
bfcce26f89
Changes in build organization
...
* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
2013-06-22 01:17:19 +02:00
Piotr Dziwinski
195d6cded0
Fixed timer functions on win32
...
* changed win32 implementation to QueryPerformaceTimer system function
* refactored system utils code
* proper tests for time utils and update event creation in application
* should fix issue #134
2013-03-24 12:00:12 +01:00