Commit Graph

12 Commits (0618174b2b3ec0dd781a400ec0986926874a23e4)

Author SHA1 Message Date
lolbot-iichan 0618174b2b
ENGINE: Fix operator < for COldModelManager::FileInfo
There was a rare case when Old Model Manager's model base object list was not working correctly.

Testcase:
CreateObject pos=10;0 dir=1.5 type=LeggedTrainer selectable=1 team=1
CreateObject pos=-10;0 dir=0.25 type=LeggedTrainer selectable=1 team=2

Expected result (after fix): models are displayed correctly
Actual result (before fix): some legs are missing, instead of them giant surfaces are floating high above the model

The reason was is failing to find the element that was just created and added with `m_models.find(FileInfo(fileName, mirrored, team))`
This happened for objects that had mirrored body parts (at least Ants, Wasps and all Legged units were affected) in case they were assigned to several teams.
Everyone were missing some legs since the `modelManager->AddModelReference("ant6.mod", true, rank, m_object->GetTeam())`
Wasps were also usually missing some wings.
2023-02-05 16:34:55 +03:00
MrSimbax 80f074e2ba Update license headers 2021-09-11 15:53:59 +02:00
tomangelo 37e4ed8029
Updated license headers (#1317)
* Updated headers

* Updated more headers
2020-07-07 10:19:36 +02:00
krzys-h 1c2bdc9cab Update license headers 2018-04-20 02:08:50 +02:00
krzys-h 977607a934 Updated license headers 2016-02-13 14:11:30 +01:00
Piotr Dziwinski 66ce745be0 Introduce forward declarations as suggested by colobot-lint 2015-09-27 16:28:14 +02:00
Piotr Dziwinski b93f610930 Fix license header in all files 2015-08-22 16:40:02 +02:00
Piotr Dziwinski 0c9e745213 Add proper initializations in remaining graphics classes 2015-08-06 09:33:27 +02:00
Piotr Dziwinski 7d8b56d9ab More style fixes 2015-08-02 12:06:14 +02:00
krzys-h 083f216529 Team object recoloring (#514) 2015-07-22 12:45:50 +02:00
Piotr Dziwinski e8582d214c CStaticObject subclass using new model framework
* added reading/writing working version of new model format V3
 * added CStaticObject with minial interface intended for
   non-interactive static objects like trees
 * converted first model, tree0, to new format
2015-07-11 19:52:38 +02:00
Piotr Dziwinski 93e950584a Refactor model-related code
* refactored model loading code based on code from dev-models
 * support new model format V2 (without LOD levels)
 * removed LOD levels support in CEngine and from model files
 * preparations for new model format V3:
   - support for multiple meshes in one model file
   - support for saving crash spheres and shadow spots
   - removed all direct dependencies on CEngine enum values
   - quantized model rendering states to new flags and enums
2015-07-09 21:37:04 +02:00