Comments translated from French to English.

dev-ui
Programerus 2012-03-13 18:29:31 +01:00
parent d1d312ff7f
commit fedb5963f1
1 changed files with 22 additions and 22 deletions

View File

@ -45,7 +45,7 @@
// Constructeur de l'objet.
// Object's constructor.
CAutoConvert::CAutoConvert(CInstanceManager* iMan, CObject* object)
: CAuto(iMan, object)
@ -58,7 +58,7 @@ CAutoConvert::CAutoConvert(CInstanceManager* iMan, CObject* object)
m_soundChannel = -1;
}
// Destructeur de l'objet.
// Object's destructor.
CAutoConvert::~CAutoConvert()
{
@ -66,7 +66,7 @@ CAutoConvert::~CAutoConvert()
}
// D<EFBFBD>truit l'objet.
// Destroys the object.
void CAutoConvert::DeleteObject(BOOL bAll)
{
@ -77,7 +77,7 @@ void CAutoConvert::DeleteObject(BOOL bAll)
fret = SearchStone(OBJECT_STONE);
if ( fret != 0 )
{
fret->DeleteObject(); // d<EFBFBD>truit la pierre
fret->DeleteObject(); // destroy the stone
delete fret;
}
}
@ -93,7 +93,7 @@ void CAutoConvert::DeleteObject(BOOL bAll)
}
// Initialise l'objet.
// Initialize the object.
void CAutoConvert::Init()
{
@ -108,7 +108,7 @@ void CAutoConvert::Init()
}
// Gestion d'un <20>v<EFBFBD>nement.
// Management of an event.
BOOL CAutoConvert::EventProcess(const Event &event)
{
@ -125,7 +125,7 @@ BOOL CAutoConvert::EventProcess(const Event &event)
m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime;
if ( m_object->RetVirusMode() ) // contamin<EFBFBD> par un virus ?
if ( m_object->RetVirusMode() ) // contaminated by a virus?
{
if ( m_timeVirus <= 0.0f )
{
@ -150,16 +150,16 @@ BOOL CAutoConvert::EventProcess(const Event &event)
{
if ( m_progress >= 1.0f )
{
fret = SearchStone(OBJECT_STONE); // pierre <20> transformer ?
fret = SearchStone(OBJECT_STONE); // Has stone transformed?
if ( fret == 0 || SearchVehicle() )
{
m_phase = ACP_WAIT; // attend encore ...
m_phase = ACP_WAIT; // still waiting ...
m_progress = 0.0f;
m_speed = 1.0f/2.0f;
}
else
{
fret->SetLock(TRUE); // pierre plus utilisable
fret->SetLock(TRUE); // stone usable
SetBusy(TRUE);
InitProgressTotal(3.0f+10.0f+1.5f);
@ -211,11 +211,11 @@ BOOL CAutoConvert::EventProcess(const Event &event)
{
if ( m_progress < 0.5f )
{
angle = powf((m_progress*2.0f)*5.0f, 2.0f); // acc<EFBFBD>l<EFBFBD>re
angle = powf((m_progress*2.0f)*5.0f, 2.0f); // accelerates
}
else
{
angle = -powf((2.0f-m_progress*2.0f)*5.0f, 2.0f); // freine
angle = -powf((2.0f-m_progress*2.0f)*5.0f, 2.0f); // slows
}
m_object->SetAngleY(1, angle);
m_object->SetAngleY(2, angle);
@ -250,11 +250,11 @@ BOOL CAutoConvert::EventProcess(const Event &event)
if ( fret != 0 )
{
m_bResetDelete = ( fret->RetResetCap() != RESET_NONE );
fret->DeleteObject(); // d<EFBFBD>truit la pierre
fret->DeleteObject(); // destroy the stone
delete fret;
}
CreateMetal(); // c'est du m<>tal
CreateMetal(); // Create the metal
m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.5f);
m_phase = ACP_OPEN;
@ -304,7 +304,7 @@ BOOL CAutoConvert::EventProcess(const Event &event)
return TRUE;
}
// Retourne une erreur li<6C>e <20> l'<27>tat de l'automate.
// Returns an error due the state of the automation.
Error CAutoConvert::RetError()
{
@ -317,7 +317,7 @@ Error CAutoConvert::RetError()
return ERR_OK;
}
// Annule la transformation en cours.
// Cancels the current transformation.
BOOL CAutoConvert::Abort()
{
@ -345,7 +345,7 @@ BOOL CAutoConvert::Abort()
}
// Cr<EFBFBD>e toute l'interface lorsque l'objet est s<>lectionn<6E>.
// Creates all the interface when the object is selected.
BOOL CAutoConvert::CreateInterface(BOOL bSelect)
{
@ -375,7 +375,7 @@ BOOL CAutoConvert::CreateInterface(BOOL bSelect)
}
// Sauve tous les param<61>tres de l'automate.
// Saves all parameters of the controller.
BOOL CAutoConvert::Write(char *line)
{
@ -401,7 +401,7 @@ BOOL CAutoConvert::Write(char *line)
return TRUE;
}
// Restitue tous les param<61>tres de l'automate.
// Restores all parameters of the controller.
BOOL CAutoConvert::Read(char *line)
{
@ -419,7 +419,7 @@ BOOL CAutoConvert::Read(char *line)
}
// Cherche l'objet avant ou pendant transformation.
// Searches for the object before or during processing.
CObject* CAutoConvert::SearchStone(ObjectType type)
{
@ -449,7 +449,7 @@ CObject* CAutoConvert::SearchStone(ObjectType type)
return 0;
}
// Cherche si un v<>hicule est trop proche.
// Search if a vehicle is too close.
BOOL CAutoConvert::SearchVehicle()
{
@ -517,7 +517,7 @@ BOOL CAutoConvert::SearchVehicle()
return FALSE;
}
// Cr<EFBFBD>e un objet m<>tal.
// Creates an object metal.
void CAutoConvert::CreateMetal()
{