Comments translated from French to English.
parent
1e11b76874
commit
e6e5aa687c
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@ -39,7 +39,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CControl::CControl(CInstanceManager* iMan)
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{
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@ -68,14 +68,14 @@ CControl::CControl(CInstanceManager* iMan)
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m_glintMouse = FPOINT(0.0f, 0.0f);
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CControl::~CControl()
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{
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}
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// Cr<EFBFBD>e un nouveau bouton.
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// Creates a new button.
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// pos: [0..1]
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BOOL CControl::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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@ -105,7 +105,7 @@ BOOL CControl::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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}
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else
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{
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strcpy(m_tooltip, p+1); // texte apr<70>s "\\"
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strcpy(m_tooltip, p+1); // text after "\\"
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}
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return TRUE;
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@ -143,7 +143,7 @@ FPOINT CControl::RetDim()
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}
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// Modifie un attribut d'<27>tat.
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// Modify an attribute of state.
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BOOL CControl::SetState(int state, BOOL bState)
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{
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@ -152,7 +152,7 @@ BOOL CControl::SetState(int state, BOOL bState)
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return TRUE;
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}
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// Met un attribut d'<27>tat.
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// Sets an attribute of state.
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BOOL CControl::SetState(int state)
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{
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@ -160,7 +160,7 @@ BOOL CControl::SetState(int state)
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return TRUE;
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}
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// Enl<EFBFBD>ve un attribut d'<27>tat.
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// Removes an attribute of state.
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BOOL CControl::ClearState(int state)
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{
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@ -168,14 +168,14 @@ BOOL CControl::ClearState(int state)
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return TRUE;
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}
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// Teste un attribut d'<27>tat.
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// Tests an attribute of state.
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BOOL CControl::TestState(int state)
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{
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return (m_state & state) ? TRUE:FALSE;
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}
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// Retourne tous les attributs d'<27>tat.
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// Returns all attributes of state.
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int CControl::RetState()
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{
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@ -183,7 +183,7 @@ int CControl::RetState()
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}
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// Gestion de l'ic<69>ne.
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// Management icon.
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void CControl::SetIcon(int icon)
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{
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@ -196,7 +196,7 @@ int CControl::RetIcon()
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}
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// Gestion du nom du bouton.
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// Management of the button name.
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void CControl::SetName(char* name, BOOL bTooltip)
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{
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@ -214,7 +214,7 @@ void CControl::SetName(char* name, BOOL bTooltip)
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{
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char buffer[100];
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strncpy(m_tooltip, p+1, 100); // texte apr<70>s "\\"
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strncpy(m_tooltip, p+1, 100); // text after "\\"
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m_tooltip[100-1] = 0;
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strncpy(buffer, name, 100);
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@ -238,7 +238,7 @@ char* CControl::RetName()
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}
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// Gestion du mode de justification (-1,0,1).
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// Management of the mode of justification (-1,0,1).
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void CControl::SetJustif(int mode)
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{
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@ -251,7 +251,7 @@ int CControl::RetJustif()
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}
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// Gestion de la taille de la fonte.
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// Management of the size of the font.
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void CControl::SetFontSize(float size)
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{
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@ -264,7 +264,7 @@ float CControl::RetFontSize()
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}
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// Gestion du stretch de la fonte.
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// Management of the stretch of font.
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void CControl::SetFontStretch(float stretch)
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{
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@ -277,7 +277,7 @@ float CControl::RetFontStretch()
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}
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// Choix de la fonte.
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// Choice of the font.
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void CControl::SetFontType(FontType font)
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{
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@ -290,7 +290,7 @@ FontType CControl::RetFontType()
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}
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// Sp<EFBFBD>cifie le tooltip.
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// Specifies the tooltip.
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BOOL CControl::SetTooltip(char* name)
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{
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@ -311,7 +311,7 @@ BOOL CControl::GetTooltip(FPOINT pos, char* name)
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}
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// Gestion de qui a la focus.
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// Management of the focus.
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void CControl::SetFocus(BOOL bFocus)
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{
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@ -324,7 +324,7 @@ BOOL CControl::RetFocus()
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}
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// Retourne l'<27>v<EFBFBD>nement associ<63> au contr<74>le.
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// Returns the event associated with the control.
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EventMsg CControl::RetEventMsg()
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{
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@ -332,7 +332,7 @@ EventMsg CControl::RetEventMsg()
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}
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// Gestion d'un <20>v<EFBFBD>nement.
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// Management of an event.
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BOOL CControl::EventProcess(const Event &event)
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{
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@ -393,14 +393,14 @@ BOOL CControl::EventProcess(const Event &event)
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}
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// Supprime le reflet.
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// Removes the reflection.
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void CControl::GlintDelete()
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{
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m_bGlint = FALSE;
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}
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// Cr<EFBFBD>e un reflet pour ce bouton.
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// Creates a reflection for that button.
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void CControl::GlintCreate(FPOINT ref, BOOL bLeft, BOOL bUp)
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{
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@ -437,7 +437,7 @@ void CControl::GlintCreate(FPOINT ref, BOOL bLeft, BOOL bUp)
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m_bGlint = TRUE;
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}
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// Gestion du reflet.
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// Management of reflection.
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void CControl::GlintFrame(const Event &event)
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{
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@ -468,7 +468,7 @@ void CControl::GlintFrame(const Event &event)
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}
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// Dessine le bouton.
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// Draw button.
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void CControl::Draw()
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{
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@ -533,10 +533,10 @@ void CControl::Draw()
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if ( m_state & STATE_OKAY )
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{
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m_engine->SetTexture("button3.tga");
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icon = 3; // jaune press<73> avec point vert
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icon = 3; // yellow with green point pressed
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}
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if ( m_name[0] == 0 ) // bouton sans nom ?
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if ( m_name[0] == 0 ) // button without name?
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{
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//? DrawPart(icon, zoomExt, 0.0f);
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DrawPart(icon, zoomExt, 8.0f/256.0f);
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DrawPart(icon, zoomInt, 0.0f);
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}
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}
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else // bouton avec nom ?
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else // button with the name?
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{
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DrawPart(icon, 1.0f, 8.0f/256.0f);
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@ -605,7 +605,7 @@ void CControl::Draw()
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}
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}
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// Dessine le tableau des vertex.
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// Draw the vertex array.
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void CControl::DrawPart(int icon, float zoom, float ex)
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{
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@ -620,11 +620,11 @@ void CControl::DrawPart(int icon, float zoom, float ex)
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if ( (m_state & STATE_CARD ) &&
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(m_state & STATE_CHECK) )
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{
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p2.y += (2.0f/480.0f); // un poil plus haut
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p2.y += (2.0f/480.0f); // a bit above
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}
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c.x = (p1.x+p2.x)/2.0f;
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c.y = (p1.y+p2.y)/2.0f; // centre
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c.y = (p1.y+p2.y)/2.0f; // center
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p1.x = (p1.x-c.x)*zoom + c.x;
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p1.y = (p1.y-c.y)*zoom + c.y;
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@ -648,8 +648,8 @@ void CControl::DrawPart(int icon, float zoom, float ex)
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DrawIcon(p1, p2, uv1, uv2, ex);
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}
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// Dessine une ic<69>ne rectangulaire compos<6F>e de 1 (si ex=0)
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// ou 3 morceaux.
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// Draws an icon made up of a rectangular (if x = 0)
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// or 3 pieces.
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void CControl::DrawIcon(FPOINT pos, FPOINT dim, FPOINT uv1, FPOINT uv2,
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float ex)
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p2.x = pos.x + dim.x;
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p2.y = pos.y + dim.y;
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n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normale
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n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
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if ( ex == 0.0f ) // un seul morceau ?
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if ( ex == 0.0f ) // one piece?
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{
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vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y);
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vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y);
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device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
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m_engine->AddStatisticTriangle(2);
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}
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else // 3 morceaux ?
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else // 3 pieces?
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{
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if ( dim.x >= dim.y )
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{
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}
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}
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// Dessine une ic<69>ne rectangulaire compos<6F>e de 9 morceaux.
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// Draws a rectangular icon made up of 9 pieces.
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void CControl::DrawIcon(FPOINT pos, FPOINT dim, FPOINT uv1, FPOINT uv2,
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FPOINT corner, float ex)
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p2.x = pos.x + dim.x;
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p2.y = pos.y + dim.y;
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n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normale
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n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
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if ( corner.x > dim.x/2.0f ) corner.x = dim.x/2.0f;
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if ( corner.y > dim.y/2.0f ) corner.y = dim.y/2.0f;
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@ -748,7 +748,7 @@ void CControl::DrawIcon(FPOINT pos, FPOINT dim, FPOINT uv1, FPOINT uv2,
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p4.x = p2.x - corner.x;
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p4.y = p2.y - corner.y;
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// Bande horizontale inf<6E>rieure.
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// Bottom horizontal band.
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vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x, uv2.y );
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vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p3.y, 0.0f), n, uv1.x, uv2.y-ex);
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vertex[2] = D3DVERTEX2(D3DVECTOR(p3.x, p1.y, 0.0f), n, uv1.x+ex,uv2.y );
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device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 8, NULL);
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m_engine->AddStatisticTriangle(6);
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// Bande horizontale m<>diane.
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// Central horizontal band.
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vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p3.y, 0.0f), n, uv1.x, uv2.y-ex);
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vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p4.y, 0.0f), n, uv1.x, uv1.y+ex);
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vertex[2] = D3DVERTEX2(D3DVECTOR(p3.x, p3.y, 0.0f), n, uv1.x+ex,uv2.y-ex);
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device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 8, NULL);
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m_engine->AddStatisticTriangle(6);
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// Bande horizontale sup<75>rieure.
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// Top horizontal band.
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vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p4.y, 0.0f), n, uv1.x, uv1.y+ex);
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vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p2.y, 0.0f), n, uv1.x, uv1.y );
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vertex[2] = D3DVERTEX2(D3DVECTOR(p3.x, p4.y, 0.0f), n, uv1.x+ex,uv1.y+ex);
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m_engine->AddStatisticTriangle(6);
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}
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// Dessine les hachures autour d'un bouton.
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// Draw round the hatch of a button.
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void CControl::DrawWarning(FPOINT pos, FPOINT dim)
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{
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}
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}
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// Dessine l'ombre sous un bouton.
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// Draw the shade under a button.
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void CControl::DrawShadow(FPOINT pos, FPOINT dim, float deep)
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{
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@ -863,7 +863,7 @@ void CControl::DrawShadow(FPOINT pos, FPOINT dim, float deep)
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}
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// D<EFBFBD>tecte si une position est dans le bouton.
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// Detects whether a position is in the button.
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BOOL CControl::Detect(FPOINT pos)
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{
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