Comments translated from French to English.
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5433c7e6f3
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@ -32,7 +32,7 @@
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// Constructeur de l'objet.
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// Object's constructor.
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CCompass::CCompass(CInstanceManager* iMan) : CControl(iMan)
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{
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@ -41,7 +41,7 @@ CCompass::CCompass(CInstanceManager* iMan) : CControl(iMan)
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m_dir = 0.0f;
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}
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// Destructeur de l'objet.
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// Object's destructor.
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CCompass::~CCompass()
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{
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@ -49,7 +49,7 @@ CCompass::~CCompass()
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}
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// Cr<EFBFBD>e un nouveau bouton.
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// Creates a new button.
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BOOL CCompass::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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{
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@ -60,7 +60,7 @@ BOOL CCompass::Create(FPOINT pos, FPOINT dim, int icon, EventMsg eventMsg)
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}
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// Gestion d'un <20>v<EFBFBD>nement.
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// Management of an event.
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BOOL CCompass::EventProcess(const Event &event)
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{
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@ -81,7 +81,7 @@ BOOL CCompass::EventProcess(const Event &event)
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}
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// Dessine le bouton.
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// Draw button.
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void CCompass::Draw()
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{
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@ -104,7 +104,7 @@ void CCompass::Draw()
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p2.y = m_pos.y + m_dim.y;
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c.x = (p1.x+p2.x)/2.0f;
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c.y = (p1.y+p2.y)/2.0f; // centre
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c.y = (p1.y+p2.y)/2.0f; // center
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uv1.x = 64.0f/256.0f;
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uv1.y = 32.0f/256.0f;
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@ -117,7 +117,7 @@ void CCompass::Draw()
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uv2.x -= dp;
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uv2.y -= dp;
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n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normale
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n = D3DVECTOR(0.0f, 0.0f, -1.0f); // normal
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vertex[0] = D3DVERTEX2(D3DVECTOR(p1.x, p1.y, 0.0f), n, uv1.x,uv2.y);
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vertex[1] = D3DVERTEX2(D3DVECTOR(p1.x, p2.y, 0.0f), n, uv1.x,uv1.y);
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@ -164,7 +164,7 @@ void CCompass::Draw()
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}
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// Gestion des directions de la boussole.
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// Management directions of the compass.
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void CCompass::SetDirection(float dir)
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{
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