Removed ShadeModel
parent
0568fcdb81
commit
d1489a1fb1
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@ -229,16 +229,6 @@ enum CullMode
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CULL_CCW
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CULL_CCW
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};
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};
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/**
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* \enum ShadeModel
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* \brief Shade model used in rendering
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*/
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enum ShadeModel
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{
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SHADE_FLAT,
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SHADE_SMOOTH
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};
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/**
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/**
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* \enum FillMode
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* \enum FillMode
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* \brief Polygon fill mode
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* \brief Polygon fill mode
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@ -571,9 +561,6 @@ public:
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//! Sets the current cull mode
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//! Sets the current cull mode
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virtual void SetCullMode(CullMode mode) = 0;
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virtual void SetCullMode(CullMode mode) = 0;
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//! Sets the shade model
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virtual void SetShadeModel(ShadeModel model) = 0;
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//! Sets shadow color
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//! Sets shadow color
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virtual void SetShadowColor(float value) = 0;
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virtual void SetShadowColor(float value) = 0;
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@ -344,7 +344,6 @@ bool CEngine::Create()
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}
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}
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m_device->SetClearColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
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m_device->SetClearColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
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m_device->SetShadeModel(SHADE_SMOOTH);
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m_device->SetFillMode(FillMode::POLY);
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m_device->SetFillMode(FillMode::POLY);
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SetFocus(m_focus);
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SetFocus(m_focus);
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@ -1535,11 +1535,6 @@ void CGL33Device::SetCullMode(CullMode mode)
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else assert(false);
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else assert(false);
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}
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}
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void CGL33Device::SetShadeModel(ShadeModel model)
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{
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//glUniform1i(uni_SmoothShading, (model == SHADE_SMOOTH ? 1 : 0));
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}
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void CGL33Device::SetShadowColor(float value)
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void CGL33Device::SetShadowColor(float value)
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{
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{
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glUniform1f(m_uniforms.shadowColor, value);
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glUniform1f(m_uniforms.shadowColor, value);
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@ -195,8 +195,6 @@ public:
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void SetCullMode(CullMode mode) override;
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void SetCullMode(CullMode mode) override;
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void SetShadeModel(ShadeModel model) override;
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void SetShadowColor(float value) override;
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void SetShadowColor(float value) override;
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void SetFillMode(FillMode mode) override;
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void SetFillMode(FillMode mode) override;
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