Removed ShadeModel

dev
Tomasz Kapuściński 2021-12-05 13:01:12 +01:00
parent 0568fcdb81
commit d1489a1fb1
4 changed files with 0 additions and 21 deletions

View File

@ -229,16 +229,6 @@ enum CullMode
CULL_CCW CULL_CCW
}; };
/**
* \enum ShadeModel
* \brief Shade model used in rendering
*/
enum ShadeModel
{
SHADE_FLAT,
SHADE_SMOOTH
};
/** /**
* \enum FillMode * \enum FillMode
* \brief Polygon fill mode * \brief Polygon fill mode
@ -571,9 +561,6 @@ public:
//! Sets the current cull mode //! Sets the current cull mode
virtual void SetCullMode(CullMode mode) = 0; virtual void SetCullMode(CullMode mode) = 0;
//! Sets the shade model
virtual void SetShadeModel(ShadeModel model) = 0;
//! Sets shadow color //! Sets shadow color
virtual void SetShadowColor(float value) = 0; virtual void SetShadowColor(float value) = 0;

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@ -344,7 +344,6 @@ bool CEngine::Create()
} }
m_device->SetClearColor(Color(0.0f, 0.0f, 0.0f, 0.0f)); m_device->SetClearColor(Color(0.0f, 0.0f, 0.0f, 0.0f));
m_device->SetShadeModel(SHADE_SMOOTH);
m_device->SetFillMode(FillMode::POLY); m_device->SetFillMode(FillMode::POLY);
SetFocus(m_focus); SetFocus(m_focus);

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@ -1535,11 +1535,6 @@ void CGL33Device::SetCullMode(CullMode mode)
else assert(false); else assert(false);
} }
void CGL33Device::SetShadeModel(ShadeModel model)
{
//glUniform1i(uni_SmoothShading, (model == SHADE_SMOOTH ? 1 : 0));
}
void CGL33Device::SetShadowColor(float value) void CGL33Device::SetShadowColor(float value)
{ {
glUniform1f(m_uniforms.shadowColor, value); glUniform1f(m_uniforms.shadowColor, value);

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@ -195,8 +195,6 @@ public:
void SetCullMode(CullMode mode) override; void SetCullMode(CullMode mode) override;
void SetShadeModel(ShadeModel model) override;
void SetShadowColor(float value) override; void SetShadowColor(float value) override;
void SetFillMode(FillMode mode) override; void SetFillMode(FillMode mode) override;