diff --git a/src/graphics/core/device.h b/src/graphics/core/device.h index f2019c74..0a42d1b9 100644 --- a/src/graphics/core/device.h +++ b/src/graphics/core/device.h @@ -229,16 +229,6 @@ enum CullMode CULL_CCW }; -/** - * \enum ShadeModel - * \brief Shade model used in rendering - */ -enum ShadeModel -{ - SHADE_FLAT, - SHADE_SMOOTH -}; - /** * \enum FillMode * \brief Polygon fill mode @@ -571,9 +561,6 @@ public: //! Sets the current cull mode virtual void SetCullMode(CullMode mode) = 0; - //! Sets the shade model - virtual void SetShadeModel(ShadeModel model) = 0; - //! Sets shadow color virtual void SetShadowColor(float value) = 0; diff --git a/src/graphics/engine/engine.cpp b/src/graphics/engine/engine.cpp index 5edb12a6..2e727500 100644 --- a/src/graphics/engine/engine.cpp +++ b/src/graphics/engine/engine.cpp @@ -344,7 +344,6 @@ bool CEngine::Create() } m_device->SetClearColor(Color(0.0f, 0.0f, 0.0f, 0.0f)); - m_device->SetShadeModel(SHADE_SMOOTH); m_device->SetFillMode(FillMode::POLY); SetFocus(m_focus); diff --git a/src/graphics/opengl/gl33device.cpp b/src/graphics/opengl/gl33device.cpp index 835eae21..8963a4d0 100644 --- a/src/graphics/opengl/gl33device.cpp +++ b/src/graphics/opengl/gl33device.cpp @@ -1535,11 +1535,6 @@ void CGL33Device::SetCullMode(CullMode mode) else assert(false); } -void CGL33Device::SetShadeModel(ShadeModel model) -{ - //glUniform1i(uni_SmoothShading, (model == SHADE_SMOOTH ? 1 : 0)); -} - void CGL33Device::SetShadowColor(float value) { glUniform1f(m_uniforms.shadowColor, value); diff --git a/src/graphics/opengl/gl33device.h b/src/graphics/opengl/gl33device.h index faa59524..b038d4ee 100644 --- a/src/graphics/opengl/gl33device.h +++ b/src/graphics/opengl/gl33device.h @@ -195,8 +195,6 @@ public: void SetCullMode(CullMode mode) override; - void SetShadeModel(ShadeModel model) override; - void SetShadowColor(float value) override; void SetFillMode(FillMode mode) override;