Refactoring of #includes and forward declarations in object/

dev-ui
Piotr Dziwinski 2012-06-20 17:00:16 +02:00
parent 918f677ae8
commit c0461add5f
116 changed files with 252 additions and 1483 deletions

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@ -15,38 +15,16 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "object/auto/auto.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "graphics/common/cloud.h"
#include "graphics/common/planet.h"
#include "graphics/common/blitz.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "common/modfile.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/list.h"
#include "ui/label.h"
#include "ui/gauge.h"
#include "ui/window.h"
#include "object/robotmain.h"
#include "ui/displaytext.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"

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@ -33,7 +33,6 @@ class CCloud;
class CPlanet;
class CBlitz;
class CCamera;
class CObject;
class CInterface;
class CRobotMain;
class CDisplayText;

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@ -15,35 +15,21 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/language.h"
#include "common/event.h"
#include "common/misc.h"
#include "object/auto/autobase.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/cloud.h"
#include "graphics/common/planet.h"
#include "graphics/common/blitz.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "math/geometry.h"
#include "object/robotmain.h"
#include "physics/physics.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autobase.h"

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@ -20,16 +20,8 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoBaseParam
{

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@ -15,32 +15,17 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoconvert.h"
#include "common/iman.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"
#include "ui/displaytext.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,31 +15,19 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoderrick.h"
#include "common/iman.h"
#include "graphics/common/terrain.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"
#include "ui/displaytext.h"
const float DERRICK_DELAY = 10.0f; // duration of the extraction

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@ -20,16 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,33 +15,15 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "physics/physics.h"
#include "graphics/common/pyro.h"
#include "sound/sound.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autodestroyer.h"
#include "common/iman.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -19,18 +19,9 @@
#pragma once
#include "common/misc.h"
#include "object/auto/auto.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoDestroyerPhase
{

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@ -15,27 +15,15 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "graphics/common/pyro.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoegg.h"
#include "math/geometry.h"
#include "common/iman.h"
#include "script/cmdtoken.h"
// Object's constructor.

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@ -19,18 +19,7 @@
#pragma once
#include "object/object.h"
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoEggPhase

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@ -15,33 +15,18 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "math/const.h"
#include "math/geometry.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "object/auto/autoenergy.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/gauge.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoenergy.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,37 +15,20 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "math/const.h"
#include "math/geometry.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/restext.h"
#include "object/auto/autofactory.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "math/geometry.h"
#include "object/robotmain.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autofactory.h"

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@ -22,14 +22,6 @@
#include "object/auto/auto.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
enum AutoFactoryPhase
{

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@ -15,25 +15,13 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "object/auto/auto.h"
#include "object/auto/autoflag.h"
#include "math/geometry.h"
#include "graphics/common/terrain.h"
#define ADJUST_ANGLE false // true -> adjusts the angles of the members

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,27 +15,13 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "object/auto/auto.h"
#include "object/auto/autohuston.h"
#include "ui/interface.h"
#include "ui/window.h"

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@ -20,18 +20,9 @@
#include "object/auto/auto.h"
#include "common/misc.h"
#include "graphics/common/particule.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;
struct HustonLens
{

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@ -15,30 +15,15 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "object/auto/autoinfo.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/list.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoinfo.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,29 +15,8 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/list.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autojostle.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,27 +15,12 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autokid.h"
#include "graphics/common/particule.h"
#include "graphics/common/water.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,34 +15,18 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/const.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "object/auto/autolabo.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "sound/sound.h"
#include "math/geometry.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autolabo.h"
#include "ui/interface.h"
#include "ui/window.h"
#include "ui/displaytext.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,27 +15,13 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "script/cmdtoken.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/automush.h"
#include "common/iman.h"
#include "script/cmdtoken.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,25 +15,14 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autonest.h"
#include "common/iman.h"
#include "graphics/common/terrain.h"
#include "script/cmdtoken.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,33 +15,17 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autonuclear.h"
#include "common/iman.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"
#include "ui/displaytext.h"
const float NUCLEAR_DELAY = 30.0f; // duration of the generation

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,34 +15,18 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autopara.h"
#include "common/iman.h"
#include "math/geometry.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"
// Object's constructor.

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,32 +15,15 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autoportico.h"
#include "object/robotmain.h"
const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,31 +15,15 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "ui/gauge.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autoradar.h"
#include "common/iman.h"
#include "math/geometry.h"
#include "ui/interface.h"
#include "ui/window.h"
#include "ui/gauge.h"
// Object's constructor.

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,34 +15,15 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "math/const.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "physics/physics.h"
#include "sound/sound.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/window.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autorepair.h"
#include "common/iman.h"
#include "physics/physics.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"
// Object's constructor.

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,38 +15,22 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "math/const.h"
#include "math/geometry.h"
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "object/auto/autoresearch.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "math/geometry.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/gauge.h"
#include "ui/window.h"
#include "ui/displaytext.h"
#include "sound/sound.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autoresearch.h"
#define SEARCH_TIME 30.0f // duration of a research
const float SEARCH_TIME = 30.0f; // duration of a research

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,24 +15,13 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "object/auto/autoroot.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "object/auto/auto.h"
#include "object/auto/autoroot.h"
#include "math/geometry.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,41 +15,21 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "object/robotmain.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autosafe.h"
#include "common/iman.h"
#include "math/geometry.h"
#include "object/robotmain.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/window.h"
const float OPEN_DELAY = 8.0f; // duration of opening
// Object's constructor.
CAutoSafe::CAutoSafe(CInstanceManager* iMan, CObject* object)

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,30 +15,17 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
#include "common/misc.h"
#include "object/auto/autostation.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/light.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "math/geometry.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/gauge.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autostation.h"

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,35 +15,18 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/const.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/global.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "physics/physics.h"
#include "ui/interface.h"
#include "ui/button.h"
#include "ui/gauge.h"
#include "ui/window.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "script/cmdtoken.h"
#include "object/auto/auto.h"
#include "object/auto/autotower.h"
#include "common/iman.h"
#include "math/geometry.h"
#include "physics/physics.h"
#include "script/cmdtoken.h"
#include "ui/interface.h"
#include "ui/displaytext.h"
#include "ui/window.h"
#include "ui/gauge.h"
const float TOWER_SCOPE = 200.0f; // range of beam

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@ -20,15 +20,6 @@
#include "object/auto/auto.h"
#include "common/misc.h"
class CInstanceManager;
class CD3DEngine;
class CParticule;
class CTerrain;
class CCamera;
class CObject;

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@ -15,9 +15,9 @@
// * along with this program. If not, see http://www.gnu.org/licenses/.
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "object/brain.h"
#include "CBot/CBotDll.h"
#include "common/struct.h"
@ -65,7 +65,6 @@
#include "sound/sound.h"
#include "graphics/common/particule.h"
#include "script/cmdtoken.h"
#include "object/brain.h"

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@ -19,6 +19,8 @@
#pragma once
#include <stdio.h>
#include "common/misc.h"
#include "common/event.h"
#include "object/object.h"

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@ -17,26 +17,16 @@
// mainmovie.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "common/global.h"
#include "common/event.h"
#include "common/iman.h"
#include "math/old/math3d.h"
#include "graphics/common/camera.h"
#include "object/object.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "ui/interface.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "object/mainmovie.h"
#include "math/geometry.h"
#include "common/iman.h"
#include "object/motion/motionhuman.h"
#include "object/robotmain.h"

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@ -20,7 +20,8 @@
#include "common/event.h"
#include "graphics/d3d/d3dengine.h"
#include "math/vector.h"
class CInstanceManager;
class CEvent;
@ -29,7 +30,6 @@ class CInterface;
class CRobotMain;
class CCamera;
class CSound;
class CObject;

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@ -17,31 +17,13 @@
// motion.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/const.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "script/cmdtoken.h"
#include "object/motion/motion.h"
#include "common/iman.h"
#include "script/cmdtoken.h"

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@ -22,11 +22,10 @@
#include "common/event.h"
#include "common/misc.h"
#include "object/object.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
class CEngine;
class CD3DEngine;
class CLight;
class CParticule;
class CTerrain;

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@ -17,29 +17,14 @@
// motionant.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/func.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "common/modfile.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motionant.h"
#include "common/modfile.h"
#include "graphics/common/particule.h"
#include "physics/physics.h"
#define ADJUST_ANGLE false // true -> adjusts the angles of the members

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@ -22,15 +22,6 @@
#include "object/motion/motion.h"
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
enum MotionAntAction
{

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@ -17,29 +17,13 @@
// motionbee.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/func.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "common/modfile.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motionbee.h"
#include "common/modfile.h"
#include "physics/physics.h"
#define ADJUST_ANGLE false // true -> adjusts the angles of the members

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@ -22,16 +22,6 @@
#include "object/motion/motion.h"
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
enum MotionBeeAction
{

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@ -17,31 +17,16 @@
// motionhuman.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/func.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "object/motion/motionhuman.h"
#include "common/modfile.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "common/modfile.h"
#include "math/geometry.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "physics/physics.h"

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@ -19,20 +19,9 @@
#pragma once
#include "common/misc.h"
#include "object/motion/motion.h"
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
enum MotionHumanAction
{

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@ -17,29 +17,13 @@
// motionmother.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/func.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "common/modfile.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motionmother.h"
#include "common/modfile.h"
#include "physics/physics.h"
#define ADJUST_ANGLE false // true -> adjusts the angles of the members

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@ -22,16 +22,6 @@
#include "object/motion/motion.h"
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
class CMotionMother : public CMotion
{

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@ -17,29 +17,14 @@
// motionspider.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/func.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "common/modfile.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motionspider.h"
#include "common/modfile.h"
#include "graphics/common/particule.h"
#include "physics/physics.h"
#define ADJUST_ANGLE false // true -> adjusts the angles of the members

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@ -22,16 +22,6 @@
#include "object/motion/motion.h"
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
enum MotionSpiderAction
{

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@ -17,29 +17,15 @@
// motiontoto.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "object/motion/motiontoto.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "common/modfile.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motiontoto.h"

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@ -19,20 +19,9 @@
#pragma once
#include "common/struct.h"
#include "object/object.h"
#include "object/motion/motion.h"
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
enum MotionTotoAction
{

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@ -17,29 +17,17 @@
// motionvehicle.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/func.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "object/motion/motionvehicle.h"
#include "common/modfile.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "math/geometry.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "common/modfile.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motionvehicle.h"
#include "physics/physics.h"

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@ -22,16 +22,6 @@
#include "object/motion/motion.h"
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
class CMotionVehicle : public CMotion
{

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@ -17,28 +17,16 @@
// motionworm.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "object/motion/motionworm.h"
#include "common/modfile.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "math/geometry.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "common/modfile.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motionworm.h"

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@ -22,16 +22,6 @@
#include "object/motion/motion.h"
class CInstanceManager;
class CEngine;
class CLight;
class CParticule;
class CTerrain;
class CCamera;
class CBrain;
class CPhysics;
class CObject;
class CMotionWorm : public CMotion
{

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@ -17,30 +17,12 @@
// task.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "object/motion/motion.h"
#include "graphics/common/camera.h"
#include "sound/sound.h"
#include "object/robotmain.h"
#include "ui/displaytext.h"
#include "object/task/task.h"
#include "common/iman.h"
#include "object/object.h"

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@ -25,7 +25,6 @@
class CInstanceManager;
class CD3DEngine;
class CEngine;
class CLight;
class CParticule;
class CTerrain;

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@ -17,24 +17,13 @@
// taskadvance.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "object/task/task.h"
#include "object/task/taskadvance.h"
#include "math/geometry.h"
#include "physics/physics.h"

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@ -20,15 +20,9 @@
#include "object/task/task.h"
#include "graphics/d3d/d3dengine.h"
#include "math/vector.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
class CTaskAdvance : public CTask
{

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@ -17,33 +17,20 @@
// taskbuild.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "object/task/taskbuild.h"
#include "common/iman.h"
#include "graphics/common/light.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "math/geometry.h"
#include "object/auto/auto.h"
#include "graphics/common/camera.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "object/robotmain.h"
#include "sound/sound.h"
#include "physics/physics.h"
#include "ui/displaytext.h"
#include "object/task/task.h"
#include "object/task/taskbuild.h"

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@ -21,12 +21,7 @@
#include "object/task/task.h"
#include "object/object.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
#include "math/vector.h"

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@ -17,26 +17,14 @@
// taskfire.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "sound/sound.h"
#include "object/task/task.h"
#include "object/task/taskfire.h"
#include "graphics/common/particule.h"
#include "math/geometry.h"
#include "physics/physics.h"
const float ENERGY_FIRE = (0.25f/2.5f); // energy consumed/shot

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@ -22,12 +22,6 @@
#include "object/task/task.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
class CTaskFire : public CTask
{

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@ -17,27 +17,15 @@
// taskfireant.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "object/motion/motion.h"
#include "object/motion/motionant.h"
#include "object/task/task.h"
#include "object/task/taskfireant.h"
#include "graphics/common/particule.h"
#include "math/geometry.h"
#include "object/motion/motionant.h"
#include "physics/physics.h"

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@ -20,14 +20,7 @@
#include "object/task/task.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
#include "math/vector.h"

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@ -17,30 +17,16 @@
// taskflag.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "object/task/taskflag.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "graphics/common/pyro.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "object/motion/motion.h"
#include "object/motion/motionhuman.h"
#include "sound/sound.h"
#include "object/task/task.h"
#include "object/task/taskflag.h"

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@ -19,14 +19,8 @@
#include "object/task/task.h"
#include "graphics/d3d/d3dengine.h"
#include "object/object.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
#include "math/vector.h"

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@ -17,24 +17,16 @@
// taskgoto.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "object/task/taskgoto.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/terrain.h"
#include "graphics/common/water.h"
#include "object/object.h"
#include "math/geometry.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "object/task/task.h"
#include "object/task/taskgoto.h"

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@ -20,14 +20,7 @@
#include "object/task/task.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
#include "math/vector.h"

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@ -17,21 +17,12 @@
// taskgungoal.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "object/object.h"
#include "sound/sound.h"
#include "object/task/task.h"
#include "object/task/taskgungoal.h"
#include "object/object.h"

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@ -22,12 +22,6 @@
#include "object/task/task.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
class CTaskGunGoal : public CTask
{

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@ -17,25 +17,14 @@
// taskinfo.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "object/task/taskinfo.h"
#include "common/iman.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "sound/sound.h"
#include "object/auto/auto.h"
#include "object/auto/autoinfo.h"
#include "object/task/task.h"
#include "object/task/taskinfo.h"

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@ -22,13 +22,6 @@
#include "object/task/task.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
class CTaskInfo : public CTask
{

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@ -17,37 +17,26 @@
// taskmanager.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "graphics/d3d/d3dengine.h"
#include "common/misc.h"
#include "object/task/taskmanager.h"
#include "common/iman.h"
#include "common/event.h"
#include "object/object.h"
#include "object/task/task.h"
#include "object/task/taskwait.h"
#include "object/task/taskadvance.h"
#include "object/task/taskturn.h"
#include "object/task/taskgoto.h"
#include "object/task/tasktake.h"
#include "object/task/taskmanip.h"
#include "object/task/taskflag.h"
#include "object/task/taskbuild.h"
#include "object/task/tasksearch.h"
#include "object/task/taskterraform.h"
#include "object/task/taskpen.h"
#include "object/task/taskrecover.h"
#include "object/task/taskshield.h"
#include "object/task/taskinfo.h"
#include "object/task/taskfire.h"
#include "object/task/taskfireant.h"
#include "object/task/taskgungoal.h"
#include "object/task/taskspiderexplo.h"
#include "object/task/taskreset.h"
#include "object/task/taskmanager.h"

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@ -27,10 +27,6 @@
#include "object/task/taskflag.h"
class CInstanceManager;
class CTask;
class CTaskManager
{

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@ -17,28 +17,16 @@
// taskmanip.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "object/task/taskmanip.h"
#include "common/iman.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "graphics/common/pyro.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "sound/sound.h"
#include "math/geometry.h"
#include "object/robotmain.h"
#include "object/task/task.h"
#include "object/task/taskmanip.h"
#include "physics/physics.h"
//?const float MARGIN_FRONT = 2.0f;

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@ -20,15 +20,8 @@
#include "object/task/task.h"
#include "graphics/d3d/d3dengine.h"
#include "object/object.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
#include "math/vector.h"

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@ -17,29 +17,14 @@
// taskpen.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/geometry.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "sound/sound.h"
#include "object/motion/motion.h"
#include "object/motion/motionant.h"
#include "object/motion/motionspider.h"
#include "object/task/task.h"
#include "object/task/taskpen.h"
#include "graphics/common/particule.h"
#include "math/geometry.h"
#include "object/object.h"
// Object's constructor.

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@ -20,14 +20,7 @@
#include "object/task/task.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
#include "math/vector.h"

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@ -17,27 +17,15 @@
// taskrecover.cpp
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
#include "math/func.h"
#include "object/task/taskrecover.h"
#include "math/geometry.h"
#include "math/old/math3d.h"
#include "common/event.h"
#include "common/misc.h"
#include "common/iman.h"
#include "graphics/common/particule.h"
#include "graphics/common/terrain.h"
#include "object/object.h"
#include "physics/physics.h"
#include "object/brain.h"
#include "graphics/common/camera.h"
#include "sound/sound.h"
#include "ui/displaytext.h"
#include "object/task/task.h"
#include "object/task/taskrecover.h"
const float ENERGY_RECOVER = 0.25f; // energy consumed by recovery

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@ -20,14 +20,7 @@
#include "object/task/task.h"
#include "graphics/d3d/d3dengine.h"
class CInstanceManager;
class CTerrain;
class CBrain;
class CPhysics;
class CObject;
#include "math/vector.h"

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