Comments translated from French to English.

dev-ui
Programerus 2012-03-17 16:31:23 +01:00
parent 2dd7ece799
commit 95f8791d74
1 changed files with 12 additions and 12 deletions

View File

@ -28,8 +28,8 @@ class CTerrain;
typedef struct
{
short x, y; // d<EFBFBD>but
short len; // longueur en x
short x, y; // beginning
short len; // in length x
float px1, px2, pz;
}
CloudLine;
@ -59,23 +59,23 @@ protected:
protected:
CInstanceManager* m_iMan;
CD3DEngine* m_engine;
CTerrain* m_terrain;
CD3DEngine* m_engine;
CTerrain* m_terrain;
char m_filename[100];
float m_level; // niveau global
FPOINT m_speed; // vitesse d'avance (vent)
D3DCOLORVALUE m_diffuse; // couleur diffuse
D3DCOLORVALUE m_ambient; // couleur ambiante
float m_level; // overall level
FPOINT m_speed; // feedrate (wind)
D3DCOLORVALUE m_diffuse; // diffuse color
D3DCOLORVALUE m_ambient; // ambient color
float m_time;
float m_lastTest;
int m_subdiv;
D3DVECTOR m_wind; // vitesse du vent
int m_brick; // nb de briques*mosa<73>que
float m_size; // taille d'un <20>l<EFBFBD>ment dans une brique
D3DVECTOR m_wind; // wind speed
int m_brick; // brick mosaic
float m_size; // size of a brick element
int m_lineUsed;
int m_lineUsed;
CloudLine m_line[MAXCLOUDLINE];
BOOL m_bEnable;