Comments translated from French to English.

dev-ui
Programerus 2012-03-17 16:23:21 +01:00
parent 6dae6866d3
commit 2dd7ece799
1 changed files with 16 additions and 16 deletions

View File

@ -34,11 +34,11 @@
#define DIMEXPAND 4 // extension des dimensions
#define DIMEXPAND 4 // extension of the dimensions
// Constructeur des nuages.
// Constructor of clouds.
CCloud::CCloud(CInstanceManager* iMan, CD3DEngine* engine)
{
@ -55,7 +55,7 @@ CCloud::CCloud(CInstanceManager* iMan, CD3DEngine* engine)
m_bEnable = TRUE;
}
// Destructeur des nuages.
// Destructor of clouds.
CCloud::~CCloud()
{
@ -72,7 +72,7 @@ BOOL CCloud::EventProcess(const Event &event)
return TRUE;
}
// Fait <20>voluer les nuages.
// Makes the clouds evolve.
BOOL CCloud::EventFrame(const Event &event)
{
@ -89,8 +89,8 @@ BOOL CCloud::EventFrame(const Event &event)
}
// Ajuste la position et la normale, pour imiter des nuages
// en mouvement.
// Adjusts the position to normal, to imitate the clouds
// at movement.
void CCloud::AdjustLevel(D3DVECTOR &pos, D3DVECTOR &eye, float deep,
FPOINT &uv1, FPOINT &uv2)
@ -115,7 +115,7 @@ inline DWORD F2DW( FLOAT f )
return *((DWORD*)&f);
}
// Dessine les nuages.
// Draw the clouds.
void CCloud::Draw()
{
@ -139,7 +139,7 @@ void CCloud::Draw()
deep = (m_brick*m_size)/2.0f;
m_engine->SetDeepView(deep);
m_engine->SetFocus(m_engine->RetFocus());
m_engine->UpdateMatProj(); // augmente la profondeur de vue
m_engine->UpdateMatProj(); // increases the depth of view
//? fogStart = deep*0.10f;
//? fogEnd = deep*0.16f;
@ -177,7 +177,7 @@ void CCloud::Draw()
eye = m_engine->RetEyePt();
n = D3DVECTOR(0.0f, -1.0f, 0.0f);
// Dessine toutes les lignes.
// Draws all the lines.
for ( i=0 ; i<m_lineUsed ; i++ )
{
pos.y = m_level;
@ -220,13 +220,13 @@ void CCloud::Draw()
m_engine->SetDeepView(iDeep);
m_engine->SetFocus(m_engine->RetFocus());
m_engine->UpdateMatProj(); // remet profondeur de vue initiale
m_engine->UpdateMatProj(); // gives depth to initial
free(vertex);
}
// Met <20> jour les positions par-rapport au terrain.
// Updates the positions, relative to the ground.
BOOL CCloud::CreateLine(int x, int y, int len)
{
@ -247,7 +247,7 @@ BOOL CCloud::CreateLine(int x, int y, int len)
return ( m_lineUsed < MAXCLOUDLINE );
}
// Cr<EFBFBD>e toutes les <20>tendues de nuages.
// Creates all areas of cloud.
BOOL CCloud::Create(const char *filename,
D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient,
@ -291,7 +291,7 @@ BOOL CCloud::Create(const char *filename,
return TRUE;
}
// Supprime tous les nuages.
// Removes all the clouds.
void CCloud::Flush()
{
@ -299,7 +299,7 @@ void CCloud::Flush()
}
// Modifie le niveau des nuages.
// Modifies the cloud level.
BOOL CCloud::SetLevel(float level)
{
@ -309,7 +309,7 @@ BOOL CCloud::SetLevel(float level)
m_level);
}
// Retourne le niveau actuel des nuages.
// Returns the current level of clouds.
float CCloud::RetLevel()
{
@ -317,7 +317,7 @@ float CCloud::RetLevel()
}
// Gestion de l'activation des nuages.
// Activate management of clouds.
void CCloud::SetEnable(BOOL bEnable)
{