Comments translated from French to English.
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@ -28,23 +28,23 @@ class CSound;
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enum FontType;
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#define STATE_ENABLE (1<<0) // actif
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#define STATE_CHECK (1<<1) // enfonc<EFBFBD>
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#define STATE_HILIGHT (1<<2) // survol<6F> par la souris
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#define STATE_PRESS (1<<3) // press<EFBFBD> par la souris
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#define STATE_VISIBLE (1<<4) // visible
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#define STATE_ENABLE (1<<0) // active
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#define STATE_CHECK (1<<1) // pressed
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#define STATE_HILIGHT (1<<2) // overflown by mouse
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#define STATE_PRESS (1<<3) // pressed by mouse
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#define STATE_VISIBLE (1<<4) // visible
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#define STATE_DEAD (1<<5) // inaccessible (x)
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#define STATE_DEFAULT (1<<6) // actionn<6E> par RETURN
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#define STATE_OKAY (1<<7) // point vert en bas <20> droite
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#define STATE_SHADOW (1<<8) // ombre
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#define STATE_GLINT (1<<9) // reflet dynamique
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#define STATE_CARD (1<<10) // onglet
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#define STATE_EXTEND (1<<11) // mode <20>tendu
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#define STATE_SIMPLY (1<<12) // sans ornements
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#define STATE_FRAME (1<<13) // cadre de mise en <20>vidence
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#define STATE_WARNING (1<<14) // cadre hachur<75> jaune/noir
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#define STATE_VALUE (1<<15) // affiche la valeur
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#define STATE_RUN (1<<16) // programme en cours
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#define STATE_DEFAULT (1<<6) // actuated by RETURN
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#define STATE_OKAY (1<<7) // green point at the bottom right
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#define STATE_SHADOW (1<<8) // shadow
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#define STATE_GLINT (1<<9) // dynamic reflection
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#define STATE_CARD (1<<10) // tab
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#define STATE_EXTEND (1<<11) // extended mode
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#define STATE_SIMPLY (1<<12) // undecorated
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#define STATE_FRAME (1<<13) // framework highlighting
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#define STATE_WARNING (1<<14) // framework hatched yellow / black
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#define STATE_VALUE (1<<15) // displays the value
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#define STATE_RUN (1<<16) // running program
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@ -107,17 +107,17 @@ protected:
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CParticule* m_particule;
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CSound* m_sound;
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FPOINT m_pos; // coin sup/gauche
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FPOINT m_pos; // corner upper / left
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FPOINT m_dim; // dimensions
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int m_icon;
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EventMsg m_eventMsg; // message <EFBFBD> envoyer si clic
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int m_state; // <20>tats (STATE_*)
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float m_fontSize; // taille du nom du bouton
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float m_fontStretch; // stretch de la fonte
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FontType m_fontType; // type de la fonte
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int m_justif; // type de justification (-1,0,1)
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char m_name[100]; // nom du bouton
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char m_tooltip[100]; // nom du tooltip
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int m_icon;
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EventMsg m_eventMsg; // message to send when clicking
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int m_state; // states (STATE_ *)
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float m_fontSize; // size of the button name
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float m_fontStretch; // stretch of the font
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FontType m_fontType; // type of font
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int m_justif; // type of justification (-1,0,1)
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char m_name[100]; // name of the button
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char m_tooltip[100]; // name of tooltip
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BOOL m_bFocus;
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BOOL m_bCapture;
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