Comments translated from French to English.

dev-ui
Programerus 2012-03-17 20:07:14 +01:00
parent e6e5aa687c
commit 795610502d
1 changed files with 26 additions and 26 deletions

View File

@ -28,23 +28,23 @@ class CSound;
enum FontType;
#define STATE_ENABLE (1<<0) // actif
#define STATE_CHECK (1<<1) // enfonc<EFBFBD>
#define STATE_HILIGHT (1<<2) // survol<6F> par la souris
#define STATE_PRESS (1<<3) // press<EFBFBD> par la souris
#define STATE_VISIBLE (1<<4) // visible
#define STATE_ENABLE (1<<0) // active
#define STATE_CHECK (1<<1) // pressed
#define STATE_HILIGHT (1<<2) // overflown by mouse
#define STATE_PRESS (1<<3) // pressed by mouse
#define STATE_VISIBLE (1<<4) // visible
#define STATE_DEAD (1<<5) // inaccessible (x)
#define STATE_DEFAULT (1<<6) // actionn<6E> par RETURN
#define STATE_OKAY (1<<7) // point vert en bas <20> droite
#define STATE_SHADOW (1<<8) // ombre
#define STATE_GLINT (1<<9) // reflet dynamique
#define STATE_CARD (1<<10) // onglet
#define STATE_EXTEND (1<<11) // mode <20>tendu
#define STATE_SIMPLY (1<<12) // sans ornements
#define STATE_FRAME (1<<13) // cadre de mise en <20>vidence
#define STATE_WARNING (1<<14) // cadre hachur<75> jaune/noir
#define STATE_VALUE (1<<15) // affiche la valeur
#define STATE_RUN (1<<16) // programme en cours
#define STATE_DEFAULT (1<<6) // actuated by RETURN
#define STATE_OKAY (1<<7) // green point at the bottom right
#define STATE_SHADOW (1<<8) // shadow
#define STATE_GLINT (1<<9) // dynamic reflection
#define STATE_CARD (1<<10) // tab
#define STATE_EXTEND (1<<11) // extended mode
#define STATE_SIMPLY (1<<12) // undecorated
#define STATE_FRAME (1<<13) // framework highlighting
#define STATE_WARNING (1<<14) // framework hatched yellow / black
#define STATE_VALUE (1<<15) // displays the value
#define STATE_RUN (1<<16) // running program
@ -107,17 +107,17 @@ protected:
CParticule* m_particule;
CSound* m_sound;
FPOINT m_pos; // coin sup/gauche
FPOINT m_pos; // corner upper / left
FPOINT m_dim; // dimensions
int m_icon;
EventMsg m_eventMsg; // message <EFBFBD> envoyer si clic
int m_state; // <20>tats (STATE_*)
float m_fontSize; // taille du nom du bouton
float m_fontStretch; // stretch de la fonte
FontType m_fontType; // type de la fonte
int m_justif; // type de justification (-1,0,1)
char m_name[100]; // nom du bouton
char m_tooltip[100]; // nom du tooltip
int m_icon;
EventMsg m_eventMsg; // message to send when clicking
int m_state; // states (STATE_ *)
float m_fontSize; // size of the button name
float m_fontStretch; // stretch of the font
FontType m_fontType; // type of font
int m_justif; // type of justification (-1,0,1)
char m_name[100]; // name of the button
char m_tooltip[100]; // name of tooltip
BOOL m_bFocus;
BOOL m_bCapture;