Fix amount of damage from OrgaShooters
I messed it up in previous commit, 0.002/2 is 0.001 not 0.0005 :Pmaster
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fda58a6008
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6cd72543c4
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@ -1 +1 @@
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Subproject commit 0a5502096365ce667fb4b7c2a8cba8ad6b259eec
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Subproject commit 3b99a62185c4aba3c6c7507dfbbbcf5bcbce3ba2
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@ -1345,7 +1345,7 @@ void CParticle::FrameParticle(float rTime)
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{
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{
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if (object->Implements(ObjectInterfaceType::Damageable))
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if (object->Implements(ObjectInterfaceType::Damageable))
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{
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{
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.0005f);
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dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.001f);
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}
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}
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m_exploGunCounter ++;
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m_exploGunCounter ++;
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