From 6cd72543c4865903f980469ac8c34cd6ae633ad9 Mon Sep 17 00:00:00 2001 From: krzys-h Date: Sat, 29 Apr 2017 13:18:01 +0200 Subject: [PATCH] Fix amount of damage from OrgaShooters I messed it up in previous commit, 0.002/2 is 0.001 not 0.0005 :P --- data | 2 +- src/graphics/engine/particle.cpp | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/data b/data index 0a550209..3b99a621 160000 --- a/data +++ b/data @@ -1 +1 @@ -Subproject commit 0a5502096365ce667fb4b7c2a8cba8ad6b259eec +Subproject commit 3b99a62185c4aba3c6c7507dfbbbcf5bcbce3ba2 diff --git a/src/graphics/engine/particle.cpp b/src/graphics/engine/particle.cpp index 9297a6cd..6bd310e8 100644 --- a/src/graphics/engine/particle.cpp +++ b/src/graphics/engine/particle.cpp @@ -1345,7 +1345,7 @@ void CParticle::FrameParticle(float rTime) { if (object->Implements(ObjectInterfaceType::Damageable)) { - dynamic_cast(object)->DamageObject(DamageType::Organic, 0.0005f); + dynamic_cast(object)->DamageObject(DamageType::Organic, 0.001f); } m_exploGunCounter ++;