Fix amount of damage from OrgaShooters

I messed it up in previous commit, 0.002/2 is 0.001 not 0.0005 :P
master
krzys-h 2017-04-29 13:18:01 +02:00
parent fda58a6008
commit 6cd72543c4
2 changed files with 2 additions and 2 deletions

2
data

@ -1 +1 @@
Subproject commit 0a5502096365ce667fb4b7c2a8cba8ad6b259eec
Subproject commit 3b99a62185c4aba3c6c7507dfbbbcf5bcbce3ba2

View File

@ -1345,7 +1345,7 @@ void CParticle::FrameParticle(float rTime)
{
if (object->Implements(ObjectInterfaceType::Damageable))
{
dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.0005f);
dynamic_cast<CDamageableObject*>(object)->DamageObject(DamageType::Organic, 0.001f);
}
m_exploGunCounter ++;