Fixed enemy ruins not becoming neutral on destruction
parent
80963f1a2b
commit
61ea372e51
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@ -709,6 +709,8 @@ bool COldObject::ExplodeObject(ExplosionType type, float force, float decay)
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}
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m_main->RemoveFromSelectionHistory(this);
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SetTeam(0); // Back to neutral on destruction
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if ( m_botVar != 0 )
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{
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if ( m_type == OBJECT_STONE ||
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