From 61ea372e51edd509bb5fe7fa4725bd34e4f657db Mon Sep 17 00:00:00 2001 From: krzys-h Date: Wed, 15 Jul 2015 18:49:15 +0200 Subject: [PATCH] Fixed enemy ruins not becoming neutral on destruction --- src/object/old_object.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/src/object/old_object.cpp b/src/object/old_object.cpp index 2207a5cf..cf18ea01 100644 --- a/src/object/old_object.cpp +++ b/src/object/old_object.cpp @@ -709,6 +709,8 @@ bool COldObject::ExplodeObject(ExplosionType type, float force, float decay) } m_main->RemoveFromSelectionHistory(this); + SetTeam(0); // Back to neutral on destruction + if ( m_botVar != 0 ) { if ( m_type == OBJECT_STONE ||