diff --git a/src/graphics/opengl/gl21device.cpp b/src/graphics/opengl/gl21device.cpp index 51bb2128..e0782271 100644 --- a/src/graphics/opengl/gl21device.cpp +++ b/src/graphics/opengl/gl21device.cpp @@ -666,7 +666,8 @@ void CGL21Device::SetTransform(TransformType type, const Math::Matrix &matrix) glUniformMatrix4fv(m_uniforms[m_mode].viewMatrix, 1, GL_FALSE, m_viewMat.Array()); - if (m_uniforms[m_mode].cameraPosition >= 0) { + if (m_uniforms[m_mode].cameraPosition >= 0) + { cameraPosition.LoadZero(); cameraPosition = MatrixVectorMultiply(m_viewMat.Inverse(), cameraPosition); glUniform3fv(m_uniforms[m_mode].cameraPosition, 1, cameraPosition.Array()); diff --git a/src/graphics/opengl/gl33device.cpp b/src/graphics/opengl/gl33device.cpp index cd9c0343..2ca1aa4f 100644 --- a/src/graphics/opengl/gl33device.cpp +++ b/src/graphics/opengl/gl33device.cpp @@ -671,7 +671,8 @@ void CGL33Device::SetTransform(TransformType type, const Math::Matrix &matrix) glUniformMatrix4fv(m_uni->viewMatrix, 1, GL_FALSE, m_viewMat.Array()); - if (m_uni->cameraPosition >= 0) { + if (m_uni->cameraPosition >= 0) + { cameraPosition.LoadZero(); cameraPosition = MatrixVectorMultiply(m_viewMat.Inverse(), cameraPosition); glUniform3fv(m_uni->cameraPosition, 1, cameraPosition.Array());