Restored astronaut damage multiplier, closes #578
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@ -372,6 +372,7 @@ bool COldObject::DamageObject(DamageType type, float force)
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{
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// Calculate the shield lost by the explosion
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loss = force * magnifyDamage;
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if (m_type == OBJECT_HUMAN) loss /= 2.5f; // Me is more resistant
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if (loss > 1.0f) loss = 1.0f;
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// Decreases the the shield
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