diff --git a/src/object/old_object.cpp b/src/object/old_object.cpp index 1a56164b..35e7fc71 100644 --- a/src/object/old_object.cpp +++ b/src/object/old_object.cpp @@ -372,6 +372,7 @@ bool COldObject::DamageObject(DamageType type, float force) { // Calculate the shield lost by the explosion loss = force * magnifyDamage; + if (m_type == OBJECT_HUMAN) loss /= 2.5f; // Me is more resistant if (loss > 1.0f) loss = 1.0f; // Decreases the the shield