Restored astronaut damage multiplier, closes #578

master
krzys-h 2015-08-25 17:03:18 +02:00
parent fe44e617a8
commit 48481718e6
1 changed files with 1 additions and 0 deletions

View File

@ -372,6 +372,7 @@ bool COldObject::DamageObject(DamageType type, float force)
{ {
// Calculate the shield lost by the explosion // Calculate the shield lost by the explosion
loss = force * magnifyDamage; loss = force * magnifyDamage;
if (m_type == OBJECT_HUMAN) loss /= 2.5f; // Me is more resistant
if (loss > 1.0f) loss = 1.0f; if (loss > 1.0f) loss = 1.0f;
// Decreases the the shield // Decreases the the shield