Comments translated from French to English.

dev-ui
Programerus 2012-03-15 18:20:15 +01:00
parent 66b298f8f3
commit 2ce7ddaa71
1 changed files with 21 additions and 21 deletions

View File

@ -45,12 +45,12 @@
#define NUCLEAR_DELAY 30.0f // dur<EFBFBD>e de la g<>n<EFBFBD>ration #define NUCLEAR_DELAY 30.0f // duration of the generation
// Constructeur de l'objet. // Object's constructor.
CAutoNuclear::CAutoNuclear(CInstanceManager* iMan, CObject* object) CAutoNuclear::CAutoNuclear(CInstanceManager* iMan, CObject* object)
: CAuto(iMan, object) : CAuto(iMan, object)
@ -61,7 +61,7 @@ CAutoNuclear::CAutoNuclear(CInstanceManager* iMan, CObject* object)
Init(); Init();
} }
// Destructeur de l'objet. // Object's destructor.
CAutoNuclear::~CAutoNuclear() CAutoNuclear::~CAutoNuclear()
{ {
@ -69,7 +69,7 @@ CAutoNuclear::~CAutoNuclear()
} }
// D<EFBFBD>truit l'objet. // Destroys the object.
void CAutoNuclear::DeleteObject(BOOL bAll) void CAutoNuclear::DeleteObject(BOOL bAll)
{ {
@ -80,7 +80,7 @@ void CAutoNuclear::DeleteObject(BOOL bAll)
fret = SearchUranium(); fret = SearchUranium();
if ( fret != 0 ) if ( fret != 0 )
{ {
fret->DeleteObject(); // d<EFBFBD>truit le m<>tal fret->DeleteObject(); // destroys the metal
delete fret; delete fret;
} }
} }
@ -96,7 +96,7 @@ void CAutoNuclear::DeleteObject(BOOL bAll)
} }
// Initialise l'objet. // Initialize the object.
void CAutoNuclear::Init() void CAutoNuclear::Init()
{ {
@ -109,7 +109,7 @@ void CAutoNuclear::Init()
mat = m_object->RetWorldMatrix(0); mat = m_object->RetWorldMatrix(0);
m_pos = Transform(*mat, D3DVECTOR(22.0f, 4.0f, 0.0f)); m_pos = Transform(*mat, D3DVECTOR(22.0f, 4.0f, 0.0f));
m_phase = ANUP_WAIT; // attend ... m_phase = ANUP_WAIT; // waiting ...
m_progress = 0.0f; m_progress = 0.0f;
m_speed = 1.0f/2.0f; m_speed = 1.0f/2.0f;
@ -117,7 +117,7 @@ void CAutoNuclear::Init()
} }
// Gestion d'un <20>v<EFBFBD>nement. // Management of an event.
BOOL CAutoNuclear::EventProcess(const Event &event) BOOL CAutoNuclear::EventProcess(const Event &event)
{ {
@ -136,7 +136,7 @@ BOOL CAutoNuclear::EventProcess(const Event &event)
m_progress += event.rTime*m_speed; m_progress += event.rTime*m_speed;
m_timeVirus -= event.rTime; m_timeVirus -= event.rTime;
if ( m_object->RetVirusMode() ) // contamin<EFBFBD> par un virus ? if ( m_object->RetVirusMode() ) // contaminated by a virus?
{ {
if ( m_timeVirus <= 0.0f ) if ( m_timeVirus <= 0.0f )
{ {
@ -151,16 +151,16 @@ BOOL CAutoNuclear::EventProcess(const Event &event)
{ {
if ( m_progress >= 1.0f ) if ( m_progress >= 1.0f )
{ {
fret = SearchUranium(); // uranium <20> transformer ? fret = SearchUranium(); // transform uranium?
if ( fret == 0 || SearchVehicle() ) if ( fret == 0 || SearchVehicle() )
{ {
m_phase = ANUP_WAIT; // attend encore ... m_phase = ANUP_WAIT; // still waiting ...
m_progress = 0.0f; m_progress = 0.0f;
m_speed = 1.0f/2.0f; m_speed = 1.0f/2.0f;
} }
else else
{ {
fret->SetLock(TRUE); // uranium plus utilisable fret->SetLock(TRUE); // usable uranium
SetBusy(TRUE); SetBusy(TRUE);
InitProgressTotal(1.5f+NUCLEAR_DELAY+1.5f); InitProgressTotal(1.5f+NUCLEAR_DELAY+1.5f);
@ -247,12 +247,12 @@ BOOL CAutoNuclear::EventProcess(const Event &event)
fret = SearchUranium(); fret = SearchUranium();
if ( fret != 0 ) if ( fret != 0 )
{ {
fret->DeleteObject(); // d<EFBFBD>truit l'uranium fret->DeleteObject(); // destroyed uranium
delete fret; delete fret;
m_object->SetPower(0); m_object->SetPower(0);
} }
CreatePower(); // cr<EFBFBD>e la pile atomique CreatePower(); // creates the atomic cell
max = (int)(20.0f*m_engine->RetParticuleDensity()); max = (int)(20.0f*m_engine->RetParticuleDensity());
for ( i=0 ; i<max ; i++ ) for ( i=0 ; i<max ; i++ )
@ -303,7 +303,7 @@ BOOL CAutoNuclear::EventProcess(const Event &event)
} }
// Cr<EFBFBD>e toute l'interface lorsque l'objet est s<>lectionn<6E>. // Creates all the interface when the object is selected.
BOOL CAutoNuclear::CreateInterface(BOOL bSelect) BOOL CAutoNuclear::CreateInterface(BOOL bSelect)
{ {
@ -333,7 +333,7 @@ BOOL CAutoNuclear::CreateInterface(BOOL bSelect)
} }
// Cherche l'objet uranium. // Seeking the uranium.
CObject* CAutoNuclear::SearchUranium() CObject* CAutoNuclear::SearchUranium()
{ {
@ -345,7 +345,7 @@ CObject* CAutoNuclear::SearchUranium()
return 0; return 0;
} }
// Cherche si un v<>hicule est trop proche. // Seeks if a vehicle is too close.
BOOL CAutoNuclear::SearchVehicle() BOOL CAutoNuclear::SearchVehicle()
{ {
@ -404,7 +404,7 @@ BOOL CAutoNuclear::SearchVehicle()
return FALSE; return FALSE;
} }
// Cr<EFBFBD>e un objet pile. // Creates an object stack.
void CAutoNuclear::CreatePower() void CAutoNuclear::CreatePower()
{ {
@ -429,7 +429,7 @@ void CAutoNuclear::CreatePower()
} }
// Retourne une erreur li<6C>e <20> l'<27>tat de l'automate. // Returns an error due the state of the automation.
Error CAutoNuclear::RetError() Error CAutoNuclear::RetError()
{ {
@ -458,7 +458,7 @@ Error CAutoNuclear::RetError()
} }
// Sauve tous les param<61>tres de l'automate. // Saves all parameters of the controller.
BOOL CAutoNuclear::Write(char *line) BOOL CAutoNuclear::Write(char *line)
{ {
@ -484,7 +484,7 @@ BOOL CAutoNuclear::Write(char *line)
return TRUE; return TRUE;
} }
// Restitue tous les param<61>tres de l'automate. // Restores all parameters of the controller.
BOOL CAutoNuclear::Read(char *line) BOOL CAutoNuclear::Read(char *line)
{ {