Fix in light.h
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8bb223e679
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11c947f212
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@ -20,6 +20,10 @@
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#pragma once
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#include "graphics/common/color.h"
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#include "math/vector.h"
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namespace Gfx {
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/** \enum LightType Type of light */
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@ -89,9 +93,9 @@ struct SceneLight
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bool enable;
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//! Type of all objects included
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D3DTypeObj incluType;
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//D3DTypeObj incluType;
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//! Type of all objects excluded
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D3DTypeObj excluType;
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//D3DTypeObj excluType;
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//! Configuration of the light
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Gfx::Light light;
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