Update manpage for 0.1.7

master
Didier Raboud 2016-03-25 20:56:06 +01:00
parent 16c1f34a07
commit 041a322e62
1 changed files with 93 additions and 7 deletions

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@ -6,7 +6,7 @@ colobot - educational programming strategy game
=head1 SYNOPSIS
B<colobot> [B<-datadir> I<path>] [B<-debug>] [B<-loglevel> I<level>] [B<-language> I<lang>]
B<colobot>
=head1 DESCRIPTION
@ -24,21 +24,107 @@ which can be used to program the robots available in the game.
Display a short help text
=item B<-resolution> I<WxH>
Set runtime screen resolution
=item B<-graphics> I<default>|I<auto>|I<opengl>|I<gl14>|I<gl21>|I<gl33>
Changes graphics device
=item B<-glversion> I<default>|I<#.#>
Sets OpenGL context version to use.
=item B<-glprofile> I<default>|I<core>|I<compatibility>|I<opengles>
Sets OpenGL context profile to use.
=back
=head1 RUNTIME PATH OVERRIDES
=over 8
=item B<-langdir> F</path/to/lang/>
Set custom language directory path
=item B<-datadir> F</path/to/data/>
Set custom data directory path
=item B<-debug>
=item B<-savedir> F</path/to/save/>
Enable debug mode (more info printed in logs)
Set custom save directory path (must be writable)
=item B<-loglevel> I<level>
=item B<-mod> F</path/to/mods/>
Set log level. Possible choices are: trace, debug, info, warn, error, none.
Set datadir mod path
=item B<-language> I<lang>
=back
Set language. Note that you can also fill the B<LANG> environment variable.
=head1 DEBUG OPTIONS
=over 8
=item B<-loglevel> I<trace>|I<debug>|I<info>|I<warn>|I<error>|I<none>.
Set log level.
=item B<-debug> I<all>|I<event>|I<models>|...
Enable debug mode (more info printed in logs). Possible values are as follows, as well as any comma-separated combination
=over 10
=item sys_events
System events
=item update_events
Update events
=item app_events
Application events
=item events
All above events
=item models
Models-related debugging
=item all
All above debugging statements
=back
=item B<-headless>
Run in headless mode - disables graphics, sound and user interaction
=item B<-runscene> I<scenecodename>
Run given scene on start (skip menus)
=item B<-scenetest>
Win every mission right after it's loaded
=back
=head1 ENVIRONMENT
=over 6
=item LC_MESSAGES
Used to determine the runtime language.
=back