Update manpage for 0.1.7
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@ -6,7 +6,7 @@ colobot - educational programming strategy game
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=head1 SYNOPSIS
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B<colobot> [B<-datadir> I<path>] [B<-debug>] [B<-loglevel> I<level>] [B<-language> I<lang>]
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B<colobot>
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=head1 DESCRIPTION
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@ -24,21 +24,107 @@ which can be used to program the robots available in the game.
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Display a short help text
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=item B<-resolution> I<WxH>
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Set runtime screen resolution
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=item B<-graphics> I<default>|I<auto>|I<opengl>|I<gl14>|I<gl21>|I<gl33>
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Changes graphics device
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=item B<-glversion> I<default>|I<#.#>
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Sets OpenGL context version to use.
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=item B<-glprofile> I<default>|I<core>|I<compatibility>|I<opengles>
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Sets OpenGL context profile to use.
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=back
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=head1 RUNTIME PATH OVERRIDES
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=over 8
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=item B<-langdir> F</path/to/lang/>
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Set custom language directory path
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=item B<-datadir> F</path/to/data/>
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Set custom data directory path
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=item B<-debug>
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=item B<-savedir> F</path/to/save/>
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Enable debug mode (more info printed in logs)
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Set custom save directory path (must be writable)
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=item B<-loglevel> I<level>
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=item B<-mod> F</path/to/mods/>
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Set log level. Possible choices are: trace, debug, info, warn, error, none.
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Set datadir mod path
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=item B<-language> I<lang>
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=back
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Set language. Note that you can also fill the B<LANG> environment variable.
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=head1 DEBUG OPTIONS
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=over 8
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=item B<-loglevel> I<trace>|I<debug>|I<info>|I<warn>|I<error>|I<none>.
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Set log level.
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=item B<-debug> I<all>|I<event>|I<models>|...
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Enable debug mode (more info printed in logs). Possible values are as follows, as well as any comma-separated combination
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=over 10
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=item sys_events
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System events
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=item update_events
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Update events
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=item app_events
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Application events
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=item events
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All above events
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=item models
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Models-related debugging
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=item all
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All above debugging statements
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=back
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=item B<-headless>
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Run in headless mode - disables graphics, sound and user interaction
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=item B<-runscene> I<scenecodename>
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Run given scene on start (skip menus)
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=item B<-scenetest>
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Win every mission right after it's loaded
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=back
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=head1 ENVIRONMENT
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=over 6
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=item LC_MESSAGES
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Used to determine the runtime language.
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=back
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