From 041a322e626ea34c7ffc5956accd6317b2aa7a8e Mon Sep 17 00:00:00 2001 From: Didier Raboud Date: Fri, 25 Mar 2016 20:56:06 +0100 Subject: [PATCH] Update manpage for 0.1.7 --- desktop/colobot.pod | 100 ++++++++++++++++++++++++++++++++++++++++---- 1 file changed, 93 insertions(+), 7 deletions(-) diff --git a/desktop/colobot.pod b/desktop/colobot.pod index 6a25f706..accd4ba0 100644 --- a/desktop/colobot.pod +++ b/desktop/colobot.pod @@ -6,7 +6,7 @@ colobot - educational programming strategy game =head1 SYNOPSIS -B [B<-datadir> I] [B<-debug>] [B<-loglevel> I] [B<-language> I] +B =head1 DESCRIPTION @@ -24,21 +24,107 @@ which can be used to program the robots available in the game. Display a short help text +=item B<-resolution> I + +Set runtime screen resolution + +=item B<-graphics> I|I|I|I|I|I + +Changes graphics device + +=item B<-glversion> I|I<#.#> + +Sets OpenGL context version to use. + +=item B<-glprofile> I|I|I|I + +Sets OpenGL context profile to use. + +=back + +=head1 RUNTIME PATH OVERRIDES + +=over 8 + +=item B<-langdir> F + +Set custom language directory path + =item B<-datadir> F Set custom data directory path -=item B<-debug> +=item B<-savedir> F -Enable debug mode (more info printed in logs) +Set custom save directory path (must be writable) -=item B<-loglevel> I +=item B<-mod> F -Set log level. Possible choices are: trace, debug, info, warn, error, none. +Set datadir mod path -=item B<-language> I +=back -Set language. Note that you can also fill the B environment variable. +=head1 DEBUG OPTIONS + +=over 8 + +=item B<-loglevel> I|I|I|I|I|I. + +Set log level. + +=item B<-debug> I|I|I|... + +Enable debug mode (more info printed in logs). Possible values are as follows, as well as any comma-separated combination + +=over 10 + +=item sys_events + +System events + +=item update_events + +Update events + +=item app_events + +Application events + +=item events + +All above events + +=item models + +Models-related debugging + +=item all + +All above debugging statements + +=back + +=item B<-headless> + +Run in headless mode - disables graphics, sound and user interaction + +=item B<-runscene> I + +Run given scene on start (skip menus) + +=item B<-scenetest> + +Win every mission right after it's loaded + +=back + +=head1 ENVIRONMENT + +=over 6 + +=item LC_MESSAGES + +Used to determine the runtime language. =back