colobot/src/object/motion/motionqueen.h

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/*
* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsitec.ch; http://colobot.info; http://github.com/colobot
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
* See the GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see http://gnu.org/licenses
*/
#pragma once
#include "object/motion/motion.h"
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class CMotionQueen : public CMotion
{
public:
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CMotionQueen(COldObject* object);
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~CMotionQueen();
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void DeleteObject(bool bAll=false) override;
void Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override;
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bool EventProcess(const Event &event) override;
protected:
void CreatePhysics();
bool EventFrame(const Event &event);
protected:
float m_armMember;
float m_armTimeAbs;
float m_armTimeMarch;
short m_armAngles[3*3*3*3*10];
};