/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2021, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsitec.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ #pragma once #include "object/motion/motion.h" class CMotionQueen : public CMotion { public: CMotionQueen(COldObject* object); ~CMotionQueen(); void DeleteObject(bool bAll=false) override; void Create(glm::vec3 pos, float angle, ObjectType type, float power, Gfx::COldModelManager* modelManager) override; bool EventProcess(const Event &event) override; protected: void CreatePhysics(); bool EventFrame(const Event &event); protected: float m_armMember; float m_armTimeAbs; float m_armTimeMarch; short m_armAngles[3*3*3*3*10]; };