111 lines
3.2 KiB
C
111 lines
3.2 KiB
C
![]() |
/*
|
|||
|
* This file is part of the Colobot: Gold Edition source code
|
|||
|
* Copyright (C) 2001-2015, Daniel Roux, EPSITEC SA & TerranovaTeam
|
|||
|
* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
|
|||
|
*
|
|||
|
* This program is free software: you can redistribute it and/or modify
|
|||
|
* it under the terms of the GNU General Public License as published by
|
|||
|
* the Free Software Foundation, either version 3 of the License, or
|
|||
|
* (at your option) any later version.
|
|||
|
*
|
|||
|
* This program is distributed in the hope that it will be useful,
|
|||
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|||
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|||
|
* See the GNU General Public License for more details.
|
|||
|
*
|
|||
|
* You should have received a copy of the GNU General Public License
|
|||
|
* along with this program. If not, see http://gnu.org/licenses
|
|||
|
*/
|
|||
|
#pragma once
|
|||
|
|
|||
|
#include "graphics/core/color.h"
|
|||
|
|
|||
|
#include "object/level_category.h"
|
|||
|
|
|||
|
#include <string>
|
|||
|
#include <map>
|
|||
|
|
|||
|
struct LevelInfo
|
|||
|
{
|
|||
|
int numTry;
|
|||
|
bool bPassed;
|
|||
|
};
|
|||
|
|
|||
|
struct PlayerApperance
|
|||
|
{
|
|||
|
int face; // face
|
|||
|
int glasses; // glasses
|
|||
|
Gfx::Color colorHair; // hair color
|
|||
|
Gfx::Color colorCombi; // spacesuit volor
|
|||
|
Gfx::Color colorBand; // strips color
|
|||
|
|
|||
|
void DefPerso();
|
|||
|
};
|
|||
|
|
|||
![]() |
class CPlayerProfile
|
|||
![]() |
{
|
|||
|
public:
|
|||
![]() |
CPlayerProfile(std::string playerName);
|
|||
![]() |
static std::string GetLastName();
|
|||
![]() |
~CPlayerProfile();
|
|||
![]() |
|
|||
|
bool Delete();
|
|||
|
|
|||
|
std::string GetName();
|
|||
|
|
|||
|
std::string GetSaveDir();
|
|||
|
std::string GetSaveFile(std::string filename);
|
|||
|
|
|||
|
void IncrementLevelTryCount(LevelCategory cat, int chap, int rank);
|
|||
|
int GetLevelTryCount(LevelCategory cat, int chap, int rank);
|
|||
|
void SetLevelPassed(LevelCategory cat, int chap, int rank, bool bPassed);
|
|||
|
bool GetLevelPassed(LevelCategory cat, int chap, int rank);
|
|||
|
int GetChapPassed(LevelCategory cat);
|
|||
|
|
|||
|
void SetSelectedChap(LevelCategory category, int chap);
|
|||
|
int GetSelectedChap(LevelCategory category);
|
|||
|
void SetSelectedRank(LevelCategory category, int rank);
|
|||
|
int GetSelectedRank(LevelCategory category);
|
|||
|
|
|||
|
int GetFreeGameBuildUnlock();
|
|||
|
void SetFreeGameBuildUnlock(int freeBuild);
|
|||
|
int GetFreeGameResearchUnlock();
|
|||
|
void SetFreeGameResearchUnlock(int freeResearch);
|
|||
|
|
|||
|
PlayerApperance& GetApperance();
|
|||
|
void LoadApperance();
|
|||
|
void SaveApperance();
|
|||
|
|
|||
|
void SaveScene(std::string dir, std::string info);
|
|||
|
|
|||
|
protected:
|
|||
|
void LoadFinishedLevels(LevelCategory category);
|
|||
|
void SaveFinishedLevels(LevelCategory category);
|
|||
|
|
|||
|
void LoadFreeGameUnlock();
|
|||
|
void SaveFreeGameUnlock();
|
|||
|
|
|||
|
protected:
|
|||
|
//! Player name
|
|||
|
std::string m_playerName;
|
|||
|
|
|||
|
//! Is finished levels file loaded already?
|
|||
|
std::map<LevelCategory, bool> m_levelInfoLoaded;
|
|||
|
//! Level completion info
|
|||
|
std::map<LevelCategory, std::map<int, std::map<int, LevelInfo>>> m_levelInfo;
|
|||
|
//! Selected level chapter
|
|||
|
std::map<LevelCategory, int> m_selectChap;
|
|||
|
//! Selected level rank
|
|||
|
std::map<LevelCategory, int> m_selectRank;
|
|||
|
|
|||
|
//! Is freegame save file loaded already?
|
|||
|
bool m_freegameLoaded;
|
|||
|
//! Buildings unlocked for free game
|
|||
|
int m_freegameBuild;
|
|||
|
//! Researches unlocked for free game
|
|||
|
int m_freegameResearch;
|
|||
|
|
|||
|
//! Player apperance
|
|||
|
PlayerApperance m_apperance;
|
|||
|
};
|