81 lines
3.1 KiB
C
81 lines
3.1 KiB
C
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/*
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* This file is part of the Colobot: Gold Edition source code
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* Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
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* http://epsiteс.ch; http://colobot.info; http://github.com/colobot
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see http://gnu.org/licenses
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*/
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/**
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* \file object/object_factory.h
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* \brief CObjectFactory - factory for game objects
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*/
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#pragma once
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#include "math/vector.h"
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#include "object/object_type.h"
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#include <memory>
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namespace Gfx {
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class CEngine;
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class CModelManager;
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class CParticle;
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class CTerrain;
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} // namespace Gfx
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class CObject;
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class CRobotMain;
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class CObjectFactory
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{
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public:
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CObjectFactory(Gfx::CEngine* engine,
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Gfx::CTerrain* terrain,
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Gfx::CModelManager* modelManager,
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Gfx::CParticle* particle,
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CRobotMain* main);
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CObject* CreateObject(Math::Vector pos, float angle, ObjectType type,
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float power, float zoom, float height,
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bool trainer, bool toy, int option);
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CObject* CreateBuilding(Math::Vector pos, float angle, float height, ObjectType type, float power=1.0f);
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CObject* CreateResource(Math::Vector pos, float angle, ObjectType type, float power=1.0f);
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CObject* CreateVehicle(Math::Vector pos, float angle, ObjectType type, float power, bool trainer, bool toy, int option);
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CObject* CreateInsect(Math::Vector pos, float angle, ObjectType type);
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CObject* CreateFlag(Math::Vector pos, float angle, ObjectType type);
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CObject* CreateBarrier(Math::Vector pos, float angle, float height, ObjectType type);
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CObject* CreatePlant(Math::Vector pos, float angle, float height, ObjectType type);
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CObject* CreateMushroom(Math::Vector pos, float angle, float height, ObjectType type);
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CObject* CreateTeen(Math::Vector pos, float angle, float zoom, float height, ObjectType type, int option);
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CObject* CreateQuartz(Math::Vector pos, float angle, float height, ObjectType type);
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CObject* CreateRoot(Math::Vector pos, float angle, float height, ObjectType type);
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CObject* CreateHome(Math::Vector pos, float angle, float height, ObjectType type);
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CObject* CreateRuin(Math::Vector pos, float angle, float height, ObjectType type);
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CObject* CreateApollo(Math::Vector pos, float angle, ObjectType type);
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private:
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void AddObjectAuto(CObject* obj);
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private:
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Gfx::CEngine* m_engine;
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Gfx::CTerrain* m_terrain;
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Gfx::CModelManager* m_modelManager;
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Gfx::CParticle* m_particle;
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CRobotMain* m_main;
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};
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