/* * This file is part of the Colobot: Gold Edition source code * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam * http://epsiteс.ch; http://colobot.info; http://github.com/colobot * * This program is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. * See the GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program. If not, see http://gnu.org/licenses */ /** * \file object/object_factory.h * \brief CObjectFactory - factory for game objects */ #pragma once #include "math/vector.h" #include "object/object_type.h" #include namespace Gfx { class CEngine; class CModelManager; class CParticle; class CTerrain; } // namespace Gfx class CObject; class CRobotMain; class CObjectFactory { public: CObjectFactory(Gfx::CEngine* engine, Gfx::CTerrain* terrain, Gfx::CModelManager* modelManager, Gfx::CParticle* particle, CRobotMain* main); CObject* CreateObject(Math::Vector pos, float angle, ObjectType type, float power, float zoom, float height, bool trainer, bool toy, int option); CObject* CreateBuilding(Math::Vector pos, float angle, float height, ObjectType type, float power=1.0f); CObject* CreateResource(Math::Vector pos, float angle, ObjectType type, float power=1.0f); CObject* CreateVehicle(Math::Vector pos, float angle, ObjectType type, float power, bool trainer, bool toy, int option); CObject* CreateInsect(Math::Vector pos, float angle, ObjectType type); CObject* CreateFlag(Math::Vector pos, float angle, ObjectType type); CObject* CreateBarrier(Math::Vector pos, float angle, float height, ObjectType type); CObject* CreatePlant(Math::Vector pos, float angle, float height, ObjectType type); CObject* CreateMushroom(Math::Vector pos, float angle, float height, ObjectType type); CObject* CreateTeen(Math::Vector pos, float angle, float zoom, float height, ObjectType type, int option); CObject* CreateQuartz(Math::Vector pos, float angle, float height, ObjectType type); CObject* CreateRoot(Math::Vector pos, float angle, float height, ObjectType type); CObject* CreateHome(Math::Vector pos, float angle, float height, ObjectType type); CObject* CreateRuin(Math::Vector pos, float angle, float height, ObjectType type); CObject* CreateApollo(Math::Vector pos, float angle, ObjectType type); private: void AddObjectAuto(CObject* obj); private: Gfx::CEngine* m_engine; Gfx::CTerrain* m_terrain; Gfx::CModelManager* m_modelManager; Gfx::CParticle* m_particle; CRobotMain* m_main; };