2012-06-26 20:23:05 +00:00
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// * This file is part of the COLOBOT source code
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// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
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// *
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// * This program is free software: you can redistribute it and/or modify
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// * it under the terms of the GNU General Public License as published by
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// * the Free Software Foundation, either version 3 of the License, or
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// * (at your option) any later version.
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// *
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// * This program is distributed in the hope that it will be useful,
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// * but WITHOUT ANY WARRANTY; without even the implied warranty of
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// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// * GNU General Public License for more details.
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// *
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// * You should have received a copy of the GNU General Public License
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// * along with this program. If not, see http://www.gnu.org/licenses/.
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2012-10-17 19:55:45 +00:00
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/**
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* \file object/object.h
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* \brief CObject - base class for all game objects
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*/
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2012-06-26 20:23:05 +00:00
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#pragma once
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2012-08-09 20:50:04 +00:00
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#include "graphics/engine/engine.h"
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#include "graphics/engine/camera.h"
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2012-09-22 12:40:13 +00:00
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#include "sound/sound.h"
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2012-06-26 20:23:05 +00:00
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2012-09-22 12:40:13 +00:00
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class CApplication;
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2012-06-26 20:23:05 +00:00
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class CPhysics;
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class CBrain;
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class CMotion;
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class CAuto;
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class CDisplayText;
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class CRobotMain;
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class CBotVar;
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class CScript;
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2013-02-16 21:37:43 +00:00
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namespace Ui {
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2012-09-10 21:29:38 +00:00
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class CDisplayText;
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}
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2012-06-26 20:23:05 +00:00
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2012-08-10 21:31:42 +00:00
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2012-10-17 21:16:19 +00:00
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/**
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* \enum ObjectType
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* \brief Type of game object
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*/
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enum ObjectType
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{
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OBJECT_NULL = 0, //! < object destroyed
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OBJECT_FIX = 1, //! < stationary scenery
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OBJECT_PORTICO = 2, //! < gantry
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OBJECT_BASE = 3, //! < great main base
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OBJECT_DERRICK = 4, //! < derrick set
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OBJECT_FACTORY = 5, //! < factory set
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OBJECT_STATION = 6, //! < recharging station
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OBJECT_CONVERT = 7, //! < converter station
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OBJECT_REPAIR = 8, //! < reparation
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OBJECT_TOWER = 9, //! < defense tower
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OBJECT_NEST = 10, //! < nest
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OBJECT_RESEARCH = 11, //! < research center
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OBJECT_RADAR = 12, //! < radar
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OBJECT_ENERGY = 13, //! < energy factory
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OBJECT_LABO = 14, //! < analytical laboratory for insect
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OBJECT_NUCLEAR = 15, //! < nuclear power plant
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OBJECT_START = 16, //! < starting
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OBJECT_END = 17, //! < finish
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OBJECT_INFO = 18, //! < information terminal
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OBJECT_PARA = 19, //! < lightning conductor
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OBJECT_TARGET1 = 20, //! < gate target
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OBJECT_TARGET2 = 21, //! < center target
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OBJECT_SAFE = 22, //! < safe
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OBJECT_HUSTON = 23, //! < control centre
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OBJECT_DESTROYER = 24, //! < destroyer
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OBJECT_FRET = 30, //! < transportable
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OBJECT_STONE = 31, //! < stone
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OBJECT_URANIUM = 32, //! < uranium
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OBJECT_METAL = 33, //! < metal
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OBJECT_POWER = 34, //! < normal battery
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OBJECT_ATOMIC = 35, //! < atomic battery
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OBJECT_BULLET = 36, //! < bullet
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OBJECT_BBOX = 37, //! < black-box
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OBJECT_TNT = 38, //! < box of TNT
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OBJECT_SCRAP1 = 40, //! < metal waste
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OBJECT_SCRAP2 = 41, //! < metal waste
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OBJECT_SCRAP3 = 42, //! < metal waste
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OBJECT_SCRAP4 = 43, //! < plastic waste
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OBJECT_SCRAP5 = 44, //! < plastic waste
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OBJECT_MARKPOWER = 50, //! < mark underground energy source
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OBJECT_MARKSTONE = 51, //! < mark underground ore
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OBJECT_MARKURANIUM = 52, //! < mark underground uranium
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OBJECT_MARKKEYa = 53, //! < mark underground key
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OBJECT_MARKKEYb = 54, //! < mark underground key
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OBJECT_MARKKEYc = 55, //! < mark underground key
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OBJECT_MARKKEYd = 56, //! < mark underground key
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OBJECT_BOMB = 60, //! < bomb
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OBJECT_WINFIRE = 61, //! < fireworks
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OBJECT_SHOW = 62, //! < shows a place
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OBJECT_BAG = 63, //! < survival bag
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OBJECT_PLANT0 = 70, //! < plant 0
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OBJECT_PLANT1 = 71, //! < plant 1
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OBJECT_PLANT2 = 72, //! < plant 2
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OBJECT_PLANT3 = 73, //! < plant 3
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OBJECT_PLANT4 = 74, //! < plant 4
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OBJECT_PLANT5 = 75, //! < plant 5
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OBJECT_PLANT6 = 76, //! < plant 6
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OBJECT_PLANT7 = 77, //! < plant 7
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OBJECT_PLANT8 = 78, //! < plant 8
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OBJECT_PLANT9 = 79, //! < plant 9
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OBJECT_PLANT10 = 80, //! < plant 10
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OBJECT_PLANT11 = 81, //! < plant 11
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OBJECT_PLANT12 = 82, //! < plant 12
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OBJECT_PLANT13 = 83, //! < plant 13
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OBJECT_PLANT14 = 84, //! < plant 14
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OBJECT_PLANT15 = 85, //! < plant 15
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OBJECT_PLANT16 = 86, //! < plant 16
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OBJECT_PLANT17 = 87, //! < plant 17
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OBJECT_PLANT18 = 88, //! < plant 18
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OBJECT_PLANT19 = 89, //! < plant 19
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OBJECT_TREE0 = 90, //! < tree 0
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OBJECT_TREE1 = 91, //! < tree 1
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OBJECT_TREE2 = 92, //! < tree 2
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OBJECT_TREE3 = 93, //! < tree 3
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OBJECT_TREE4 = 94, //! < tree 4
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OBJECT_TREE5 = 95, //! < tree 5
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OBJECT_TREE6 = 96, //! < tree 6
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OBJECT_TREE7 = 97, //! < tree 7
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OBJECT_TREE8 = 98, //! < tree 8
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OBJECT_TREE9 = 99, //! < tree 9
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OBJECT_MOBILEwt = 100, //! < wheel-trainer
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OBJECT_MOBILEtt = 101, //! < track-trainer
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OBJECT_MOBILEft = 102, //! < fly-trainer
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OBJECT_MOBILEit = 103, //! < insect-trainer
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OBJECT_MOBILEwa = 110, //! < wheel-arm
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OBJECT_MOBILEta = 111, //! < track-arm
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OBJECT_MOBILEfa = 112, //! < fly-arm
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OBJECT_MOBILEia = 113, //! < insect-arm
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OBJECT_MOBILEwc = 120, //! < wheel-cannon
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OBJECT_MOBILEtc = 121, //! < track-cannon
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OBJECT_MOBILEfc = 122, //! < fly-cannon
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OBJECT_MOBILEic = 123, //! < insect-cannon
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OBJECT_MOBILEwi = 130, //! < wheel-insect-cannon
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OBJECT_MOBILEti = 131, //! < track-insect-cannon
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OBJECT_MOBILEfi = 132, //! < fly-insect-cannon
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OBJECT_MOBILEii = 133, //! < insect-insect-cannon
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OBJECT_MOBILEws = 140, //! < wheel-search
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OBJECT_MOBILEts = 141, //! < track-search
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OBJECT_MOBILEfs = 142, //! < fly-search
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OBJECT_MOBILEis = 143, //! < insect-search
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OBJECT_MOBILErt = 200, //! < roller-terraform
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OBJECT_MOBILErc = 201, //! < roller-canon
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OBJECT_MOBILErr = 202, //! < roller-recover
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OBJECT_MOBILErs = 203, //! < roller-shield
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OBJECT_MOBILEsa = 210, //! < submarine
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OBJECT_MOBILEtg = 211, //! < training target
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OBJECT_MOBILEdr = 212, //! < robot drawing
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OBJECT_WAYPOINT = 250, //! < waypoint
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OBJECT_FLAGb = 260, //! < blue flag
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OBJECT_FLAGr = 261, //! < red flag
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OBJECT_FLAGg = 262, //! < green flag
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OBJECT_FLAGy = 263, //! < yellow flag
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OBJECT_FLAGv = 264, //! < violet flag
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OBJECT_KEYa = 270, //! < key a
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OBJECT_KEYb = 271, //! < key b
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OBJECT_KEYc = 272, //! < key c
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OBJECT_KEYd = 273, //! < key d
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OBJECT_HUMAN = 300, //! < human
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OBJECT_TOTO = 301, //! < toto
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OBJECT_TECH = 302, //! < technician
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OBJECT_BARRIER0 = 400, //! < barrier
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OBJECT_BARRIER1 = 401, //! < barrier
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OBJECT_BARRIER2 = 402, //! < barrier
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OBJECT_BARRIER3 = 403, //! < barrier
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OBJECT_BARRIER4 = 404, //! < barrier
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OBJECT_MOTHER = 500, //! < insect queen
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OBJECT_EGG = 501, //! < egg
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OBJECT_ANT = 502, //! < ant
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OBJECT_SPIDER = 503, //! < spider
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OBJECT_BEE = 504, //! < bee
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OBJECT_WORM = 505, //! < worm
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OBJECT_RUINmobilew1 = 600, //! < ruin 1
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OBJECT_RUINmobilew2 = 601, //! < ruin 1
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OBJECT_RUINmobilet1 = 602, //! < ruin 2
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OBJECT_RUINmobilet2 = 603, //! < ruin 2
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OBJECT_RUINmobiler1 = 604, //! < ruin 3
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OBJECT_RUINmobiler2 = 605, //! < ruin 3
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OBJECT_RUINfactory = 606, //! < ruin 4
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OBJECT_RUINdoor = 607, //! < ruin 5
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OBJECT_RUINsupport = 608, //! < ruin 6
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OBJECT_RUINradar = 609, //! < ruin 7
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OBJECT_RUINconvert = 610, //! < ruin 8
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OBJECT_RUINbase = 611, //! < ruin 9
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OBJECT_RUINhead = 612, //! < ruin 10
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OBJECT_TEEN0 = 620, //! < toy
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OBJECT_TEEN1 = 621, //! < toy
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OBJECT_TEEN2 = 622, //! < toy
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OBJECT_TEEN3 = 623, //! < toy
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OBJECT_TEEN4 = 624, //! < toy
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OBJECT_TEEN5 = 625, //! < toy
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OBJECT_TEEN6 = 626, //! < toy
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OBJECT_TEEN7 = 627, //! < toy
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OBJECT_TEEN8 = 628, //! < toy
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OBJECT_TEEN9 = 629, //! < toy
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OBJECT_TEEN10 = 630, //! < toy
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OBJECT_TEEN11 = 631, //! < toy
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OBJECT_TEEN12 = 632, //! < toy
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OBJECT_TEEN13 = 633, //! < toy
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OBJECT_TEEN14 = 634, //! < toy
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OBJECT_TEEN15 = 635, //! < toy
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OBJECT_TEEN16 = 636, //! < toy
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OBJECT_TEEN17 = 637, //! < toy
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OBJECT_TEEN18 = 638, //! < toy
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OBJECT_TEEN19 = 639, //! < toy
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OBJECT_TEEN20 = 640, //! < toy
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OBJECT_TEEN21 = 641, //! < toy
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OBJECT_TEEN22 = 642, //! < toy
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OBJECT_TEEN23 = 643, //! < toy
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OBJECT_TEEN24 = 644, //! < toy
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OBJECT_TEEN25 = 645, //! < toy
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OBJECT_TEEN26 = 646, //! < toy
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OBJECT_TEEN27 = 647, //! < toy
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OBJECT_TEEN28 = 648, //! < toy
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OBJECT_TEEN29 = 649, //! < toy
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OBJECT_TEEN30 = 650, //! < toy
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OBJECT_TEEN31 = 651, //! < toy
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OBJECT_TEEN32 = 652, //! < toy
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OBJECT_TEEN33 = 653, //! < toy
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OBJECT_TEEN34 = 654, //! < toy
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OBJECT_TEEN35 = 655, //! < toy
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OBJECT_TEEN36 = 656, //! < toy
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OBJECT_TEEN37 = 657, //! < toy
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OBJECT_TEEN38 = 658, //! < toy
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OBJECT_TEEN39 = 659, //! < toy
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OBJECT_TEEN40 = 660, //! < toy
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OBJECT_TEEN41 = 661, //! < toy
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OBJECT_TEEN42 = 662, //! < toy
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OBJECT_TEEN43 = 663, //! < toy
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OBJECT_TEEN44 = 664, //! < toy
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OBJECT_TEEN45 = 665, //! < toy
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OBJECT_TEEN46 = 666, //! < toy
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OBJECT_TEEN47 = 667, //! < toy
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OBJECT_TEEN48 = 668, //! < toy
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OBJECT_TEEN49 = 669, //! < toy
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OBJECT_QUARTZ0 = 700, //! < crystal 0
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OBJECT_QUARTZ1 = 701, //! < crystal 1
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OBJECT_QUARTZ2 = 702, //! < crystal 2
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OBJECT_QUARTZ3 = 703, //! < crystal 3
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OBJECT_QUARTZ4 = 704, //! < crystal 4
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OBJECT_QUARTZ5 = 705, //! < crystal 5
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OBJECT_QUARTZ6 = 706, //! < crystal 6
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OBJECT_QUARTZ7 = 707, //! < crystal 7
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OBJECT_QUARTZ8 = 708, //! < crystal 8
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OBJECT_QUARTZ9 = 709, //! < crystal 9
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OBJECT_ROOT0 = 710, //! < root 0
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OBJECT_ROOT1 = 711, //! < root 1
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OBJECT_ROOT2 = 712, //! < root 2
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OBJECT_ROOT3 = 713, //! < root 3
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OBJECT_ROOT4 = 714, //! < root 4
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OBJECT_ROOT5 = 715, //! < root 5
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OBJECT_ROOT6 = 716, //! < root 6
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OBJECT_ROOT7 = 717, //! < root 7
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OBJECT_ROOT8 = 718, //! < root 8
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OBJECT_ROOT9 = 719, //! < root 9
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OBJECT_SEAWEED0 = 720, //! < seaweed 0
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OBJECT_SEAWEED1 = 721, //! < seaweed 1
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OBJECT_SEAWEED2 = 722, //! < seaweed 2
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OBJECT_SEAWEED3 = 723, //! < seaweed 3
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OBJECT_SEAWEED4 = 724, //! < seaweed 4
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OBJECT_SEAWEED5 = 725, //! < seaweed 5
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OBJECT_SEAWEED6 = 726, //! < seaweed 6
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OBJECT_SEAWEED7 = 727, //! < seaweed 7
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OBJECT_SEAWEED8 = 728, //! < seaweed 8
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OBJECT_SEAWEED9 = 729, //! < seaweed 9
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OBJECT_MUSHROOM0 = 730, //! < mushroom 0
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OBJECT_MUSHROOM1 = 731, //! < mushroom 1
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OBJECT_MUSHROOM2 = 732, //! < mushroom 2
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OBJECT_MUSHROOM3 = 733, //! < mushroom 3
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OBJECT_MUSHROOM4 = 734, //! < mushroom 4
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OBJECT_MUSHROOM5 = 735, //! < mushroom 5
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OBJECT_MUSHROOM6 = 736, //! < mushroom 6
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OBJECT_MUSHROOM7 = 737, //! < mushroom 7
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OBJECT_MUSHROOM8 = 738, //! < mushroom 8
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OBJECT_MUSHROOM9 = 739, //! < mushroom 9
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OBJECT_APOLLO1 = 900, //! < apollo lem
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OBJECT_APOLLO2 = 901, //! < apollo jeep
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OBJECT_APOLLO3 = 902, //! < apollo flag
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OBJECT_APOLLO4 = 903, //! < apollo module
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OBJECT_APOLLO5 = 904, //! < apollo antenna
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OBJECT_HOME1 = 910, //! < home 1
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OBJECT_MAX = 1000 //! < number of values
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};
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2012-06-26 20:23:05 +00:00
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// The father of all parts must always be the part number zero!
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const int OBJECTMAXPART = 40;
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const int MAXCRASHSPHERE = 40;
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const int OBJECTMAXDESELLIST = 10;
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const int OBJECTMAXINFO = 10;
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const int OBJECTMAXCMDLINE = 20;
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2012-09-10 21:29:38 +00:00
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2012-06-26 20:23:05 +00:00
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enum ObjectMaterial
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{
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2012-09-10 21:29:38 +00:00
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OM_METAL = 0, // metal
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OM_PLASTIC = 1, // plastic
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OM_HUMAN = 2, // cosmonaut
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OM_ANIMAL = 3, // insect
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OM_VEGETAL = 4, // plant
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OM_MINERAL = 5, // stone
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2012-06-26 20:23:05 +00:00
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};
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struct ObjectPart
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{
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2012-09-10 21:29:38 +00:00
|
|
|
char bUsed;
|
|
|
|
int object; // number of the object in CEngine
|
|
|
|
int parentPart; // number of father part
|
|
|
|
int masterParti; // master canal of the particle
|
|
|
|
Math::Vector position;
|
|
|
|
Math::Vector angle;
|
|
|
|
Math::Vector zoom;
|
|
|
|
char bTranslate;
|
|
|
|
char bRotate;
|
|
|
|
char bZoom;
|
|
|
|
Math::Matrix matTranslate;
|
|
|
|
Math::Matrix matRotate;
|
|
|
|
Math::Matrix matTransform;
|
|
|
|
Math::Matrix matWorld;
|
2012-06-26 20:23:05 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct Character
|
|
|
|
{
|
2012-09-10 21:29:38 +00:00
|
|
|
float wheelFront; // position X of the front wheels
|
|
|
|
float wheelBack; // position X of the back wheels
|
|
|
|
float wheelLeft; // position Z of the left wheels
|
|
|
|
float wheelRight; // position Z of the right wheels
|
|
|
|
float height; // normal height on top of ground
|
|
|
|
Math::Vector posPower; // position of the battery
|
2012-06-26 20:23:05 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
struct Info
|
|
|
|
{
|
2012-09-10 21:29:38 +00:00
|
|
|
char name[20]; // name of the information
|
|
|
|
float value; // value of the information
|
2012-06-26 20:23:05 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
enum ExploType
|
|
|
|
{
|
2012-09-10 21:29:38 +00:00
|
|
|
EXPLO_BOUM = 1,
|
|
|
|
EXPLO_BURN = 2,
|
|
|
|
EXPLO_WATER = 3,
|
2012-06-26 20:23:05 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
enum ResetCap
|
|
|
|
{
|
2012-09-10 21:29:38 +00:00
|
|
|
RESET_NONE = 0,
|
|
|
|
RESET_MOVE = 1,
|
|
|
|
RESET_DELETE = 2,
|
2012-06-26 20:23:05 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
enum RadarFilter
|
|
|
|
{
|
2012-09-10 21:29:38 +00:00
|
|
|
FILTER_NONE = 0,
|
|
|
|
FILTER_ONLYLANDING = 1,
|
|
|
|
FILTER_ONLYFLYING = 2,
|
2012-06-26 20:23:05 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
class CObject
|
|
|
|
{
|
|
|
|
public:
|
2013-02-16 21:37:43 +00:00
|
|
|
CObject();
|
2012-06-26 20:23:05 +00:00
|
|
|
~CObject();
|
|
|
|
|
|
|
|
void DeleteObject(bool bAll=false);
|
|
|
|
void Simplify();
|
|
|
|
bool ExploObject(ExploType type, float force, float decay=1.0f);
|
|
|
|
|
|
|
|
bool EventProcess(const Event &event);
|
|
|
|
void UpdateMapping();
|
|
|
|
|
|
|
|
int CreatePart();
|
|
|
|
void DeletePart(int part);
|
|
|
|
void SetObjectRank(int part, int objRank);
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetObjectRank(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetObjectParent(int part, int parent);
|
|
|
|
void SetType(ObjectType type);
|
2012-08-09 20:50:04 +00:00
|
|
|
ObjectType GetType();
|
|
|
|
char* GetName();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetOption(int option);
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetOption();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetID(int id);
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetID();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
bool Write(char *line);
|
|
|
|
bool Read(char *line);
|
|
|
|
|
|
|
|
void SetDrawWorld(bool bDraw);
|
|
|
|
void SetDrawFront(bool bDraw);
|
|
|
|
|
|
|
|
bool CreateVehicle(Math::Vector pos, float angle, ObjectType type, float power, bool bTrainer, bool bToy);
|
|
|
|
bool CreateInsect(Math::Vector pos, float angle, ObjectType type);
|
|
|
|
bool CreateBuilding(Math::Vector pos, float angle, float height, ObjectType type, float power=1.0f);
|
|
|
|
bool CreateResource(Math::Vector pos, float angle, ObjectType type, float power=1.0f);
|
|
|
|
bool CreateFlag(Math::Vector pos, float angle, ObjectType type);
|
|
|
|
bool CreateBarrier(Math::Vector pos, float angle, float height, ObjectType type);
|
|
|
|
bool CreatePlant(Math::Vector pos, float angle, float height, ObjectType type);
|
|
|
|
bool CreateMushroom(Math::Vector pos, float angle, float height, ObjectType type);
|
|
|
|
bool CreateTeen(Math::Vector pos, float angle, float zoom, float height, ObjectType type);
|
|
|
|
bool CreateQuartz(Math::Vector pos, float angle, float height, ObjectType type);
|
|
|
|
bool CreateRoot(Math::Vector pos, float angle, float height, ObjectType type);
|
|
|
|
bool CreateHome(Math::Vector pos, float angle, float height, ObjectType type);
|
|
|
|
bool CreateRuin(Math::Vector pos, float angle, float height, ObjectType type);
|
|
|
|
bool CreateApollo(Math::Vector pos, float angle, ObjectType type);
|
|
|
|
|
2012-09-10 21:29:38 +00:00
|
|
|
bool ReadProgram(int rank, const char* filename);
|
2012-06-26 20:23:05 +00:00
|
|
|
bool WriteProgram(int rank, char* filename);
|
|
|
|
bool RunProgram(int rank);
|
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetShadowLight();
|
|
|
|
int GetEffectLight();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void FlushCrashShere();
|
|
|
|
int CreateCrashSphere(Math::Vector pos, float radius, Sound sound, float hardness=0.45f);
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetCrashSphereTotal();
|
2012-06-26 20:23:05 +00:00
|
|
|
bool GetCrashSphere(int rank, Math::Vector &pos, float &radius);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetCrashSphereHardness(int rank);
|
|
|
|
Sound GetCrashSphereSound(int rank);
|
2012-06-26 20:23:05 +00:00
|
|
|
void DeleteCrashSphere(int rank);
|
|
|
|
void SetGlobalSphere(Math::Vector pos, float radius);
|
|
|
|
void GetGlobalSphere(Math::Vector &pos, float &radius);
|
|
|
|
void SetJotlerSphere(Math::Vector pos, float radius);
|
|
|
|
void GetJotlerSphere(Math::Vector &pos, float &radius);
|
|
|
|
void SetShieldRadius(float radius);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetShieldRadius();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetFloorHeight(float height);
|
|
|
|
void FloorAdjust();
|
|
|
|
|
|
|
|
void SetLinVibration(Math::Vector dir);
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Vector GetLinVibration();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetCirVibration(Math::Vector dir);
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Vector GetCirVibration();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetInclinaison(Math::Vector dir);
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Vector GetInclinaison();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetPosition(int part, const Math::Vector &pos);
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Vector GetPosition(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetAngle(int part, const Math::Vector &angle);
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Vector GetAngle(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetAngleY(int part, float angle);
|
|
|
|
void SetAngleX(int part, float angle);
|
|
|
|
void SetAngleZ(int part, float angle);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetAngleY(int part);
|
|
|
|
float GetAngleX(int part);
|
|
|
|
float GetAngleZ(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetZoom(int part, float zoom);
|
|
|
|
void SetZoom(int part, Math::Vector zoom);
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Vector GetZoom(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetZoomX(int part, float zoom);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetZoomX(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetZoomY(int part, float zoom);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetZoomY(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetZoomZ(int part, float zoom);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetZoomZ(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetWaterLevel();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetTrainer(bool bEnable);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetTrainer();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetToy(bool bEnable);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetToy();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetManual(bool bManual);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetManual();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetResetCap(ResetCap cap);
|
2012-08-09 20:50:04 +00:00
|
|
|
ResetCap GetResetCap();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetResetBusy(bool bBusy);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetResetBusy();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetResetPosition(const Math::Vector &pos);
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Vector GetResetPosition();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetResetAngle(const Math::Vector &angle);
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Vector GetResetAngle();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetResetRun(int run);
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetResetRun();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
2012-09-10 21:29:38 +00:00
|
|
|
void SetMasterParticle(int part, int parti);
|
|
|
|
int GetMasterParticle(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetPower(CObject* power);
|
2012-08-09 20:50:04 +00:00
|
|
|
CObject* GetPower();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetFret(CObject* fret);
|
2012-08-09 20:50:04 +00:00
|
|
|
CObject* GetFret();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetTruck(CObject* truck);
|
2012-08-09 20:50:04 +00:00
|
|
|
CObject* GetTruck();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetTruckPart(int part);
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetTruckPart();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void InfoFlush();
|
|
|
|
void DeleteInfo(int rank);
|
|
|
|
void SetInfo(int rank, Info info);
|
2012-08-09 20:50:04 +00:00
|
|
|
Info GetInfo(int rank);
|
|
|
|
int GetInfoTotal();
|
2012-09-10 21:29:38 +00:00
|
|
|
void SetInfoReturn(float value);
|
|
|
|
float GetInfoReturn();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetInfoUpdate(bool bUpdate);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetInfoUpdate();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
bool SetCmdLine(int rank, float value);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetCmdLine(int rank);
|
2012-06-26 20:23:05 +00:00
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
Math::Matrix* GetRotateMatrix(int part);
|
|
|
|
Math::Matrix* GetTranslateMatrix(int part);
|
|
|
|
Math::Matrix* GetTransformMatrix(int part);
|
|
|
|
Math::Matrix* GetWorldMatrix(int part);
|
2012-06-26 20:23:05 +00:00
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
void SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV,
|
|
|
|
Math::Vector &lookat, Math::Vector &upVec,
|
|
|
|
Gfx::CameraType type);
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetCharacter(Character* character);
|
|
|
|
void GetCharacter(Character* character);
|
2012-08-09 20:50:04 +00:00
|
|
|
Character* GetCharacter();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetAbsTime();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetEnergy(float level);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetEnergy();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetCapacity(float capacity);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetCapacity();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetShield(float level);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetShield();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetRange(float delay);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetRange();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetTransparency(float value);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetTransparency();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
ObjectMaterial GetMaterial();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetGadget(bool bMode);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetGadget();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetFixed(bool bFixed);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetFixed();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetClip(bool bClip);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetClip();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
bool JostleObject(float force);
|
|
|
|
|
|
|
|
void StartDetectEffect(CObject *target, bool bFound);
|
|
|
|
|
|
|
|
void SetVirusMode(bool bEnable);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetVirusMode();
|
|
|
|
float GetVirusTime();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
void SetCameraType(Gfx::CameraType type);
|
|
|
|
Gfx::CameraType GetCameraType();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetCameraDist(float dist);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetCameraDist();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetCameraLock(bool bLock);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetCameraLock();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetHilite(bool bMode);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetHilite();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetSelect(bool bMode, bool bDisplayError=true);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetSelect(bool bReal=false);
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetSelectable(bool bMode);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetSelectable();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetActivity(bool bMode);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetActivity();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetVisible(bool bVisible);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetVisible();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetEnable(bool bEnable);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetEnable();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetCheckToken(bool bMode);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetCheckToken();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetProxyActivate(bool bActivate);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetProxyActivate();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetProxyDistance(float distance);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetProxyDistance();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetMagnifyDamage(float factor);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetMagnifyDamage();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetParam(float value);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetParam();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetExplo(bool bExplo);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetExplo();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetLock(bool bLock);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetLock();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetCargo(bool bCargo);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetCargo();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetBurn(bool bBurn);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetBurn();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetDead(bool bDead);
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetDead();
|
|
|
|
bool GetRuin();
|
|
|
|
bool GetActif();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetGunGoalV(float gunGoal);
|
|
|
|
void SetGunGoalH(float gunGoal);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetGunGoalV();
|
|
|
|
float GetGunGoalH();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
bool StartShowLimit();
|
|
|
|
void StopShowLimit();
|
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|
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|
|
|
|
bool IsProgram();
|
2012-09-10 21:29:38 +00:00
|
|
|
void CreateSelectParticle();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void SetRunScript(CScript* script);
|
2012-08-09 20:50:04 +00:00
|
|
|
CScript* GetRunScript();
|
|
|
|
CBotVar* GetBotVar();
|
|
|
|
CPhysics* GetPhysics();
|
|
|
|
CBrain* GetBrain();
|
|
|
|
CMotion* GetMotion();
|
|
|
|
CAuto* GetAuto();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetAuto(CAuto* automat);
|
|
|
|
|
|
|
|
void SetDefRank(int rank);
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetDefRank();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
bool GetTooltipName(char* name);
|
|
|
|
|
|
|
|
void AddDeselList(CObject* pObj);
|
|
|
|
CObject* SubDeselList();
|
|
|
|
void DeleteDeselList(CObject* pObj);
|
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
bool CreateShadowCircle(float radius, float intensity, Gfx::EngineShadowType type = Gfx::ENG_SHADOW_NORM);
|
|
|
|
bool CreateShadowLight(float height, Gfx::Color color);
|
|
|
|
bool CreateEffectLight(float height, Gfx::Color color);
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
void FlatParent();
|
|
|
|
|
2012-08-09 20:50:04 +00:00
|
|
|
bool GetTraceDown();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetTraceDown(bool bDown);
|
2012-08-09 20:50:04 +00:00
|
|
|
int GetTraceColor();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetTraceColor(int color);
|
2012-08-09 20:50:04 +00:00
|
|
|
float GetTraceWidth();
|
2012-06-26 20:23:05 +00:00
|
|
|
void SetTraceWidth(float width);
|
|
|
|
|
2012-09-22 12:40:13 +00:00
|
|
|
std::string GetModelDirName();
|
|
|
|
|
2012-06-26 20:23:05 +00:00
|
|
|
protected:
|
|
|
|
bool EventFrame(const Event &event);
|
|
|
|
void VirusFrame(float rTime);
|
|
|
|
void PartiFrame(float rTime);
|
|
|
|
void CreateOtherObject(ObjectType type);
|
|
|
|
void InitPart(int part);
|
|
|
|
void UpdateTotalPart();
|
|
|
|
int SearchDescendant(int parent, int n);
|
|
|
|
void UpdateEnergyMapping();
|
|
|
|
bool UpdateTransformObject(int part, bool bForceUpdate);
|
|
|
|
bool UpdateTransformObject();
|
2012-09-10 21:29:38 +00:00
|
|
|
void UpdateSelectParticle();
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
protected:
|
2012-09-22 12:40:13 +00:00
|
|
|
CApplication* m_app;
|
2012-09-10 21:29:38 +00:00
|
|
|
Gfx::CEngine* m_engine;
|
|
|
|
Gfx::CLightManager* m_lightMan;
|
|
|
|
Gfx::CTerrain* m_terrain;
|
|
|
|
Gfx::CWater* m_water;
|
|
|
|
Gfx::CCamera* m_camera;
|
|
|
|
Gfx::CParticle* m_particle;
|
|
|
|
CPhysics* m_physics;
|
|
|
|
CBrain* m_brain;
|
|
|
|
CMotion* m_motion;
|
|
|
|
CAuto* m_auto;
|
|
|
|
Ui::CDisplayText* m_displayText;
|
|
|
|
CRobotMain* m_main;
|
|
|
|
CSoundInterface* m_sound;
|
|
|
|
CBotVar* m_botVar;
|
|
|
|
CScript* m_runScript;
|
2012-06-26 20:23:05 +00:00
|
|
|
|
|
|
|
ObjectType m_type; // OBJECT_*
|
|
|
|
int m_id; // unique identifier
|
|
|
|
char m_name[50]; // name of the object
|
|
|
|
Character m_character; // characteristic
|
|
|
|
int m_option; // option
|
|
|
|
int m_partiReactor; // number of the particle of the reactor
|
|
|
|
int m_shadowLight; // number of light from the shadows
|
|
|
|
float m_shadowHeight; // height of light from the shadows
|
|
|
|
int m_effectLight; // number of light effects
|
|
|
|
float m_effectHeight; // height of light effects
|
|
|
|
Math::Vector m_linVibration; // linear vibration
|
|
|
|
Math::Vector m_cirVibration; // circular vibration
|
|
|
|
Math::Vector m_inclinaison; // tilt
|
|
|
|
CObject* m_power; // battery used by the vehicle
|
|
|
|
CObject* m_fret; // object transported
|
|
|
|
CObject* m_truck; // object with the latter
|
|
|
|
int m_truckLink; // part
|
|
|
|
float m_energy; // energy contained (if battery)
|
|
|
|
float m_lastEnergy;
|
|
|
|
float m_capacity; // capacity (if battery)
|
|
|
|
float m_shield; // shield
|
|
|
|
float m_range; // flight range
|
|
|
|
float m_transparency; // transparency (0..1)
|
|
|
|
int m_material; // matter(0..n)
|
|
|
|
float m_aTime;
|
|
|
|
float m_shotTime; // time since last shot
|
|
|
|
bool m_bVirusMode; // virus activated/triggered
|
|
|
|
float m_virusTime; // lifetime of the virus
|
2012-09-10 21:29:38 +00:00
|
|
|
float m_lastVirusParticle;
|
|
|
|
float m_lastParticle;
|
2012-06-26 20:23:05 +00:00
|
|
|
bool m_bHilite;
|
|
|
|
bool m_bSelect; // object selected
|
|
|
|
bool m_bSelectable; // selectable object
|
|
|
|
bool m_bCheckToken; // object with audited tokens
|
|
|
|
bool m_bVisible; // object active but undetectable
|
|
|
|
bool m_bEnable; // dead object
|
|
|
|
bool m_bProxyActivate; // active object so close
|
|
|
|
bool m_bGadget; // object nonessential
|
|
|
|
bool m_bLock;
|
|
|
|
bool m_bExplo;
|
|
|
|
bool m_bCargo;
|
|
|
|
bool m_bBurn;
|
|
|
|
bool m_bDead;
|
|
|
|
bool m_bFlat;
|
|
|
|
bool m_bTrainer; // drive vehicle (without remote)
|
|
|
|
bool m_bToy; // toy key
|
|
|
|
bool m_bManual; // manual control (Scribbler)
|
|
|
|
bool m_bFixed;
|
|
|
|
bool m_bClip;
|
|
|
|
bool m_bShowLimit;
|
|
|
|
float m_showLimitRadius;
|
|
|
|
float m_gunGoalV;
|
|
|
|
float m_gunGoalH;
|
2012-08-09 20:50:04 +00:00
|
|
|
Gfx::CameraType m_cameraType;
|
2012-06-26 20:23:05 +00:00
|
|
|
float m_cameraDist;
|
|
|
|
bool m_bCameraLock;
|
|
|
|
int m_defRank;
|
|
|
|
float m_magnifyDamage;
|
|
|
|
float m_proxyDistance;
|
|
|
|
float m_param;
|
|
|
|
|
|
|
|
int m_crashSphereUsed; // number of spheres used
|
|
|
|
Math::Vector m_crashSpherePos[MAXCRASHSPHERE];
|
|
|
|
float m_crashSphereRadius[MAXCRASHSPHERE];
|
|
|
|
float m_crashSphereHardness[MAXCRASHSPHERE];
|
|
|
|
Sound m_crashSphereSound[MAXCRASHSPHERE];
|
|
|
|
Math::Vector m_globalSpherePos;
|
|
|
|
float m_globalSphereRadius;
|
|
|
|
Math::Vector m_jotlerSpherePos;
|
|
|
|
float m_jotlerSphereRadius;
|
|
|
|
float m_shieldRadius;
|
|
|
|
|
|
|
|
int m_totalPart;
|
|
|
|
ObjectPart m_objectPart[OBJECTMAXPART];
|
|
|
|
|
|
|
|
int m_totalDesectList;
|
|
|
|
CObject* m_objectDeselectList[OBJECTMAXDESELLIST];
|
|
|
|
|
|
|
|
int m_partiSel[4];
|
|
|
|
|
|
|
|
ResetCap m_resetCap;
|
|
|
|
bool m_bResetBusy;
|
|
|
|
Math::Vector m_resetPosition;
|
|
|
|
Math::Vector m_resetAngle;
|
|
|
|
int m_resetRun;
|
|
|
|
|
|
|
|
int m_infoTotal;
|
|
|
|
Info m_info[OBJECTMAXINFO];
|
2012-09-10 21:29:38 +00:00
|
|
|
float m_infoReturn;
|
2012-06-26 20:23:05 +00:00
|
|
|
bool m_bInfoUpdate;
|
|
|
|
|
|
|
|
float m_cmdLine[OBJECTMAXCMDLINE];
|
|
|
|
};
|
|
|
|
|